pinctrl: remove superfluous optimization in pinctrl_select_state_locked
authorRichard Genoud <richard.genoud@gmail.com>
Thu, 28 Mar 2013 11:55:47 +0000 (12:55 +0100)
committerLinus Walleij <linus.walleij@linaro.org>
Wed, 3 Apr 2013 12:22:39 +0000 (14:22 +0200)
As Stephen Warren suggested, checking first if the setting->node entry
is the first in the list or not is superfluous, as it is checked again
in the list_for_each_entry bellow.
So, remove it, the code will be simpler and lighter !

Signed-off-by: Richard Genoud <richard.genoud@gmail.com>
Reviewed-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Linus Walleij <linus.walleij@linaro.org>
drivers/pinctrl/core.c

index 986d0e02761c81ca3a85e4ddbb11bcd38e7304b2..f04f7d3d9a94beeee96f9cd791db3cf48b077b16 100644 (file)
@@ -967,20 +967,12 @@ static int pinctrl_select_state_locked(struct pinctrl *p,
 unapply_new_state:
        dev_err(p->dev, "Error applying setting, reverse things back\n");
 
-       /*
-        * If the loop stopped on the 1st entry, nothing has been enabled,
-        * so jump directly to the 2nd phase
-        */
-       if (list_entry(&setting->node, typeof(*setting), node) ==
-           list_first_entry(&state->settings, typeof(*setting), node))
-               goto reapply_old_state;
-
        list_for_each_entry(setting2, &state->settings, node) {
                if (&setting2->node == &setting->node)
                        break;
                pinctrl_free_setting(true, setting2);
        }
-reapply_old_state:
+
        if (old_state) {
                list_for_each_entry(setting, &old_state->settings, node) {
                        bool found = false;