prev_match = 0xFF;
for (i = 0; i < num_var_ranges; ++i) {
- unsigned short start_state, end_state;
+ unsigned short start_state, end_state, inclusive;
if (!(mtrr_state.var_ranges[i].mask_lo & (1 << 11)))
continue;
start_state = ((start & mask) == (base & mask));
end_state = ((end & mask) == (base & mask));
+ inclusive = ((start < base) && (end > base));
- if (start_state != end_state) {
+ if ((start_state != end_state) || inclusive) {
/*
* We have start:end spanning across an MTRR.
- * We split the region into
- * either
- * (start:mtrr_end) (mtrr_end:end)
- * or
- * (start:mtrr_start) (mtrr_start:end)
+ * We split the region into either
+ *
+ * - start_state:1
+ * (start:mtrr_end)(mtrr_end:end)
+ * - end_state:1
+ * (start:mtrr_start)(mtrr_start:end)
+ * - inclusive:1
+ * (start:mtrr_start)(mtrr_start:mtrr_end)(mtrr_end:end)
+ *
* depending on kind of overlap.
- * Return the type for first region and a pointer to
- * the start of second region so that caller will
- * lookup again on the second region.
+ *
+ * Return the type of the first region and a pointer
+ * to the start of next region so that caller will be
+ * advised to lookup again after having adjusted start
+ * and end.
+ *
* Note: This way we handle multiple overlaps as well.
*/
if (start_state)