drm/i915/gen8: Move GEN7_GT_MODE WA to common init fn
authorArun Siluvery <arun.siluvery@linux.intel.com>
Fri, 25 Sep 2015 16:40:44 +0000 (17:40 +0100)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Wed, 30 Sep 2015 08:20:32 +0000 (10:20 +0200)
Signed-off-by: Arun Siluvery <arun.siluvery@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/i915/intel_ringbuffer.c

index d72e072cce836181f006a1ca4a568bf76c27a6e4..199021c273252f57c4d2b13891ca0c36e4e9ba7a 100644 (file)
@@ -827,6 +827,18 @@ static int gen8_init_workarounds(struct intel_engine_cs *ring)
        /* Wa4x4STCOptimizationDisable:bdw,chv */
        WA_SET_BIT_MASKED(CACHE_MODE_1, GEN8_4x4_STC_OPTIMIZATION_DISABLE);
 
+       /*
+        * BSpec recommends 8x4 when MSAA is used,
+        * however in practice 16x4 seems fastest.
+        *
+        * Note that PS/WM thread counts depend on the WIZ hashing
+        * disable bit, which we don't touch here, but it's good
+        * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+        */
+       WA_SET_FIELD_MASKED(GEN7_GT_MODE,
+                           GEN6_WIZ_HASHING_MASK,
+                           GEN6_WIZ_HASHING_16x4);
+
        return 0;
 }
 
@@ -864,18 +876,6 @@ static int bdw_init_workarounds(struct intel_engine_cs *ring)
                          /* WaDisableFenceDestinationToSLM:bdw (pre-prod) */
                          (IS_BDW_GT3(dev) ? HDC_FENCE_DEST_SLM_DISABLE : 0));
 
-       /*
-        * BSpec recommends 8x4 when MSAA is used,
-        * however in practice 16x4 seems fastest.
-        *
-        * Note that PS/WM thread counts depend on the WIZ hashing
-        * disable bit, which we don't touch here, but it's good
-        * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-        */
-       WA_SET_FIELD_MASKED(GEN7_GT_MODE,
-                           GEN6_WIZ_HASHING_MASK,
-                           GEN6_WIZ_HASHING_16x4);
-
        return 0;
 }
 
@@ -905,18 +905,6 @@ static int chv_init_workarounds(struct intel_engine_cs *ring)
        /* Improve HiZ throughput on CHV. */
        WA_SET_BIT_MASKED(HIZ_CHICKEN, CHV_HZ_8X8_MODE_IN_1X);
 
-       /*
-        * BSpec recommends 8x4 when MSAA is used,
-        * however in practice 16x4 seems fastest.
-        *
-        * Note that PS/WM thread counts depend on the WIZ hashing
-        * disable bit, which we don't touch here, but it's good
-        * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
-        */
-       WA_SET_FIELD_MASKED(GEN7_GT_MODE,
-                           GEN6_WIZ_HASHING_MASK,
-                           GEN6_WIZ_HASHING_16x4);
-
        return 0;
 }