drm/msm: Create separate funcs for adding display/gpu components
authorArchit Taneja <architt@codeaurora.org>
Thu, 19 May 2016 05:03:57 +0000 (10:33 +0530)
committerRob Clark <robdclark@gmail.com>
Sat, 16 Jul 2016 14:08:59 +0000 (10:08 -0400)
Simplifies some of the code that we'll add later.

Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
drivers/gpu/drm/msm/msm_drv.c

index 1c186901109208dd6c9d0e231e3757d76d6fae10..132c813334913b901cfa549b9b1fb93cfeb0a971 100644 (file)
@@ -823,6 +823,18 @@ static int add_components(struct device *dev, struct component_match **matchptr,
        return 0;
 }
 
+static int add_display_components(struct device *dev,
+                                 struct component_match **matchptr)
+{
+       return add_components(dev, matchptr, "connectors");
+}
+
+static int add_gpu_components(struct device *dev,
+                             struct component_match **matchptr)
+{
+       return add_components(dev, matchptr, "gpus");
+}
+
 static int msm_drm_bind(struct device *dev)
 {
        return msm_drm_init(dev, &msm_driver);
@@ -845,9 +857,15 @@ static const struct component_master_ops msm_drm_ops = {
 static int msm_pdev_probe(struct platform_device *pdev)
 {
        struct component_match *match = NULL;
+       int ret;
+
+       ret = add_display_components(&pdev->dev, &match);
+       if (ret)
+               return ret;
 
-       add_components(&pdev->dev, &match, "connectors");
-       add_components(&pdev->dev, &match, "gpus");
+       ret = add_gpu_components(&pdev->dev, &match);
+       if (ret)
+               return ret;
 
        pdev->dev.coherent_dma_mask = DMA_BIT_MASK(32);
        return component_master_add_with_match(&pdev->dev, &msm_drm_ops, match);