The radeon driver reduces the framebuffer resolution to 8bpp if a
device with less than 32MB VRAM is found. This causes the framebuffer
to run in 8 bit paletted mode. For a text console this is not an
issue as 256 different colors is more than one gets on a VGA text
console. However this leads to a poor 8bit pseudo-color visual when
running X on fbdev, too, which is quite ugly.
In this patch, we try to give some moderate compromise: limit the
framebuffer bpp to 8 only when VRAM is 8MB or less, and use 16 bpp
otherwise for 32MB or less VRAM.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Egbert Eich <eich@suse.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
if (list_empty(&rdev->ddev->mode_config.connector_list))
return 0;
- /* select 8 bpp console on RN50 or 16MB cards */
- if (ASIC_IS_RN50(rdev) || rdev->mc.real_vram_size <= (32*1024*1024))
+ /* select 8 bpp console on 8MB cards, or 16 bpp on RN50 or 32MB */
+ if (rdev->mc.real_vram_size <= (8*1024*1024))
bpp_sel = 8;
+ else if (ASIC_IS_RN50(rdev) ||
+ rdev->mc.real_vram_size <= (32*1024*1024))
+ bpp_sel = 16;
rfbdev = kzalloc(sizeof(struct radeon_fbdev), GFP_KERNEL);
if (!rfbdev)