--- /dev/null
+/*!
+ * jQuery UI Touch Punch 0.2.3
+ *
+ * Copyright 2011–2014, Dave Furfero
+ * Dual licensed under the MIT or GPL Version 2 licenses.
+ *
+ * Depends:
+ * jquery.ui.widget.js
+ * jquery.ui.mouse.js
+ */
+(function ($) {
+
+ // Detect touch support
+ $.support.touch = 'ontouchend' in document;
+
+ // Ignore browsers without touch support
+ if (!$.support.touch) {
+ return;
+ }
+
+ var mouseProto = $.ui.mouse.prototype,
+ _mouseInit = mouseProto._mouseInit,
+ _mouseDestroy = mouseProto._mouseDestroy,
+ touchHandled;
+
+ /**
+ * Simulate a mouse event based on a corresponding touch event
+ * @param {Object} event A touch event
+ * @param {String} simulatedType The corresponding mouse event
+ */
+ function simulateMouseEvent (event, simulatedType) {
+
+ // Ignore multi-touch events
+ if (event.originalEvent.touches.length > 1) {
+ return;
+ }
+
+ event.preventDefault();
+
+ var touch = event.originalEvent.changedTouches[0],
+ simulatedEvent = document.createEvent('MouseEvents');
+
+ // Initialize the simulated mouse event using the touch event's coordinates
+ simulatedEvent.initMouseEvent(
+ simulatedType, // type
+ true, // bubbles
+ true, // cancelable
+ window, // view
+ 1, // detail
+ touch.screenX, // screenX
+ touch.screenY, // screenY
+ touch.clientX, // clientX
+ touch.clientY, // clientY
+ false, // ctrlKey
+ false, // altKey
+ false, // shiftKey
+ false, // metaKey
+ 0, // button
+ null // relatedTarget
+ );
+
+ // Dispatch the simulated event to the target element
+ event.target.dispatchEvent(simulatedEvent);
+ }
+
+ /**
+ * Handle the jQuery UI widget's touchstart events
+ * @param {Object} event The widget element's touchstart event
+ */
+ mouseProto._touchStart = function (event) {
+
+ var self = this;
+
+ // Ignore the event if another widget is already being handled
+ if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) {
+ return;
+ }
+
+ // Set the flag to prevent other widgets from inheriting the touch event
+ touchHandled = true;
+
+ // Track movement to determine if interaction was a click
+ self._touchMoved = false;
+
+ // Simulate the mouseover event
+ simulateMouseEvent(event, 'mouseover');
+
+ // Simulate the mousemove event
+ simulateMouseEvent(event, 'mousemove');
+
+ // Simulate the mousedown event
+ simulateMouseEvent(event, 'mousedown');
+ };
+
+ /**
+ * Handle the jQuery UI widget's touchmove events
+ * @param {Object} event The document's touchmove event
+ */
+ mouseProto._touchMove = function (event) {
+
+ // Ignore event if not handled
+ if (!touchHandled) {
+ return;
+ }
+
+ // Interaction was not a click
+ this._touchMoved = true;
+
+ // Simulate the mousemove event
+ simulateMouseEvent(event, 'mousemove');
+ };
+
+ /**
+ * Handle the jQuery UI widget's touchend events
+ * @param {Object} event The document's touchend event
+ */
+ mouseProto._touchEnd = function (event) {
+
+ // Ignore event if not handled
+ if (!touchHandled) {
+ return;
+ }
+
+ // Simulate the mouseup event
+ simulateMouseEvent(event, 'mouseup');
+
+ // Simulate the mouseout event
+ simulateMouseEvent(event, 'mouseout');
+
+ // If the touch interaction did not move, it should trigger a click
+ if (!this._touchMoved) {
+
+ // Simulate the click event
+ simulateMouseEvent(event, 'click');
+ }
+
+ // Unset the flag to allow other widgets to inherit the touch event
+ touchHandled = false;
+ };
+
+ /**
+ * A duck punch of the $.ui.mouse _mouseInit method to support touch events.
+ * This method extends the widget with bound touch event handlers that
+ * translate touch events to mouse events and pass them to the widget's
+ * original mouse event handling methods.
+ */
+ mouseProto._mouseInit = function () {
+
+ var self = this;
+
+ // Delegate the touch handlers to the widget's element
+ self.element.bind({
+ touchstart: $.proxy(self, '_touchStart'),
+ touchmove: $.proxy(self, '_touchMove'),
+ touchend: $.proxy(self, '_touchEnd')
+ });
+
+ // Call the original $.ui.mouse init method
+ _mouseInit.call(self);
+ };
+
+ /**
+ * Remove the touch event handlers
+ */
+ mouseProto._mouseDestroy = function () {
+
+ var self = this;
+
+ // Delegate the touch handlers to the widget's element
+ self.element.unbind({
+ touchstart: $.proxy(self, '_touchStart'),
+ touchmove: $.proxy(self, '_touchMove'),
+ touchend: $.proxy(self, '_touchEnd')
+ });
+
+ // Call the original $.ui.mouse destroy method
+ _mouseDestroy.call(self);
+ };
+
+})(jQuery);
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--- /dev/null
+/*!
+ * jQuery UI Touch Punch 0.2.3
+ *
+ * Copyright 2011–2014, Dave Furfero
+ * Dual licensed under the MIT or GPL Version 2 licenses.
+ *
+ * Depends:
+ * jquery.ui.widget.js
+ * jquery.ui.mouse.js
+ */
+!function(a){function f(a,b){if(!(a.originalEvent.touches.length>1)){a.preventDefault();var c=a.originalEvent.changedTouches[0],d=document.createEvent("MouseEvents");d.initMouseEvent(b,!0,!0,window,1,c.screenX,c.screenY,c.clientX,c.clientY,!1,!1,!1,!1,0,null),a.target.dispatchEvent(d)}}if(a.support.touch="ontouchend"in document,a.support.touch){var e,b=a.ui.mouse.prototype,c=b._mouseInit,d=b._mouseDestroy;b._touchStart=function(a){var b=this;!e&&b._mouseCapture(a.originalEvent.changedTouches[0])&&(e=!0,b._touchMoved=!1,f(a,"mouseover"),f(a,"mousemove"),f(a,"mousedown"))},b._touchMove=function(a){e&&(this._touchMoved=!0,f(a,"mousemove"))},b._touchEnd=function(a){e&&(f(a,"mouseup"),f(a,"mouseout"),this._touchMoved||f(a,"click"),e=!1)},b._mouseInit=function(){var b=this;b.element.bind({touchstart:a.proxy(b,"_touchStart"),touchmove:a.proxy(b,"_touchMove"),touchend:a.proxy(b,"_touchEnd")}),c.call(b)},b._mouseDestroy=function(){var b=this;b.element.unbind({touchstart:a.proxy(b,"_touchStart"),touchmove:a.proxy(b,"_touchMove"),touchend:a.proxy(b,"_touchEnd")}),d.call(b)}}}(jQuery);
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