We need to make sure the the MC is intialized before we map the
blit shader object on r6xx+.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
}
r600_gpu_init(rdev);
+ if (!rdev->r600_blit.shader_obj) {
+ r = r600_blit_init(rdev);
+ if (r) {
+ DRM_ERROR("radeon: failed blitter (%d).\n", r);
+ return r;
+ }
+ }
+
r = radeon_bo_reserve(rdev->r600_blit.shader_obj, false);
if (unlikely(r != 0))
return r;
if (r)
return r;
- r = r600_blit_init(rdev);
- if (r) {
- DRM_ERROR("radeon: failed blitter (%d).\n", r);
- return r;
- }
-
rdev->accel_working = true;
r = r600_startup(rdev);
if (r) {
}
rv770_gpu_init(rdev);
+ if (!rdev->r600_blit.shader_obj) {
+ r = r600_blit_init(rdev);
+ if (r) {
+ DRM_ERROR("radeon: failed blitter (%d).\n", r);
+ return r;
+ }
+ }
+
r = radeon_bo_reserve(rdev->r600_blit.shader_obj, false);
if (unlikely(r != 0))
return r;
if (r)
return r;
- r = r600_blit_init(rdev);
- if (r) {
- DRM_ERROR("radeon: failed blitter (%d).\n", r);
- return r;
- }
-
rdev->accel_working = true;
r = rv770_startup(rdev);
if (r) {