The horizontal and vertical flip flags were the wrong way around,
causing reflect-x to result in reflect-y being applied and vice-versa.
Fix them.
Fixes:
ad49f8602fe8 ("drm/arm: Add support for Mali Display Processors")
Signed-off-by: Brian Starkey <brian.starkey@arm.com>
Signed-off-by: Liviu Dudau <Liviu.Dudau@arm.com>
if (plane->state->rotation & DRM_ROTATE_MASK)
val = ilog2(plane->state->rotation & DRM_ROTATE_MASK) << LAYER_ROT_OFFSET;
if (plane->state->rotation & DRM_REFLECT_X)
- val |= LAYER_V_FLIP;
- if (plane->state->rotation & DRM_REFLECT_Y)
val |= LAYER_H_FLIP;
+ if (plane->state->rotation & DRM_REFLECT_Y)
+ val |= LAYER_V_FLIP;
/*
* always enable pixel alpha blending until we have a way to change