void svga_settile(struct fb_info *info, struct fb_tilemap *map)
{
const u8 *font = map->data;
- u8* fb = (u8 *) info->screen_base;
+ u8 __iomem *fb = (u8 __iomem *)info->screen_base;
int i, c;
if ((map->width != 8) || (map->height != 16) ||
fb += 2;
for (c = 0; c < map->length; c++) {
for (i = 0; i < map->height; i++) {
- fb[i * 4] = font[i];
+ fb_writeb(font[i], fb + i * 4);
+// fb[i * 4] = font[i];
}
fb += 128;
font += map->height;
/* colstride is halved in this function because u16 are used */
int colstride = 1 << (info->fix.type_aux & FB_AUX_TEXT_SVGA_MASK);
int rowstride = colstride * (info->var.xres_virtual / 8);
- u16 *fb = (u16 *) info->screen_base;
- u16 *src, *dst;
+ u16 __iomem *fb = (u16 __iomem *) info->screen_base;
+ u16 __iomem *src, *dst;
if ((area->sy > area->dy) ||
((area->sy == area->dy) && (area->sx > area->dx))) {
}
for (dy = 0; dy < area->height; dy++) {
- u16* src2 = src;
- u16* dst2 = dst;
+ u16 __iomem *src2 = src;
+ u16 __iomem *dst2 = dst;
for (dx = 0; dx < area->width; dx++) {
- *dst2 = *src2;
+ fb_writew(fb_readw(src2), dst2);
+// *dst2 = *src2;
src2 += colstride;
dst2 += colstride;
}
int colstride = 2 << (info->fix.type_aux & FB_AUX_TEXT_SVGA_MASK);
int rowstride = colstride * (info->var.xres_virtual / 8);
int attr = (0x0F & rect->bg) << 4 | (0x0F & rect->fg);
- u8 *fb = (u8 *) info->screen_base;
+ u8 __iomem *fb = (u8 __iomem *)info->screen_base;
fb += rect->sx * colstride + rect->sy * rowstride;
for (dy = 0; dy < rect->height; dy++) {
- u8* fb2 = fb;
+ u8 __iomem *fb2 = fb;
for (dx = 0; dx < rect->width; dx++) {
- fb2[0] = rect->index;
- fb2[1] = attr;
+ fb_writeb(rect->index, fb2);
+ fb_writeb(attr, fb2 + 1);
fb2 += colstride;
}
fb += rowstride;
int colstride = 2 << (info->fix.type_aux & FB_AUX_TEXT_SVGA_MASK);
int rowstride = colstride * (info->var.xres_virtual / 8);
int attr = (0x0F & blit->bg) << 4 | (0x0F & blit->fg);
- u8* fb = (u8 *) info->screen_base;
+ u8 __iomem *fb = (u8 __iomem *)info->screen_base;
fb += blit->sx * colstride + blit->sy * rowstride;
i=0;
for (dy=0; dy < blit->height; dy ++) {
- u8* fb2 = fb;
+ u8 __iomem *fb2 = fb;
for (dx = 0; dx < blit->width; dx ++) {
- fb2[0] = blit->indices[i];
- fb2[1] = attr;
+ fb_writeb(blit->indices[i], fb2);
+ fb_writeb(attr, fb2 + 1);
fb2 += colstride;
i ++;
if (i == blit->length) return;