void amdgpu_fence_driver_resume(struct amdgpu_device *adev);
int amdgpu_fence_emit(struct amdgpu_ring *ring, struct fence **fence);
void amdgpu_fence_process(struct amdgpu_ring *ring);
-int amdgpu_fence_wait_next(struct amdgpu_ring *ring);
int amdgpu_fence_wait_empty(struct amdgpu_ring *ring);
unsigned amdgpu_fence_count_emitted(struct amdgpu_ring *ring);
return 0;
}
-/**
- * amdgpu_fence_wait_next - wait for the next fence to signal
- *
- * @adev: amdgpu device pointer
- * @ring: ring index the fence is associated with
- *
- * Wait for the next fence on the requested ring to signal (all asics).
- * Returns 0 if the next fence has passed, error for all other cases.
- * Caller must hold ring lock.
- */
-int amdgpu_fence_wait_next(struct amdgpu_ring *ring)
-{
- uint64_t seq = atomic64_read(&ring->fence_drv.last_seq) + 1ULL;
-
- if (seq >= ring->fence_drv.sync_seq)
- return -ENOENT;
-
- return amdgpu_fence_ring_wait_seq(ring, seq);
-}
-
/**
* amdgpu_fence_wait_empty - wait for all fences to signal
*