#include <linux/workqueue.h>
#include <linux/sched.h> /* HZ */
#include <linux/mutex.h>
+#include <linux/timekeeping.h>
/*#include <asm/io.h>*/
MODULE_DESCRIPTION("Generic gameport layer");
MODULE_LICENSE("GPL");
+static bool use_ktime = true;
+module_param(use_ktime, bool, 0400);
+MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
+
/*
* gameport_mutex protects entire gameport subsystem and is taken
* every time gameport port or driver registrered or unregistered.
*/
static int gameport_measure_speed(struct gameport *gameport)
+{
+ unsigned int i, t, tx;
+ u64 t1, t2, t3;
+ unsigned long flags;
+
+ if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
+ return 0;
+
+ tx = ~0;
+
+ for (i = 0; i < 50; i++) {
+ local_irq_save(flags);
+ t1 = ktime_get_ns();
+ for (t = 0; t < 50; t++)
+ gameport_read(gameport);
+ t2 = ktime_get_ns();
+ t3 = ktime_get_ns();
+ local_irq_restore(flags);
+ udelay(i * 10);
+ t = (t2 - t1) - (t3 - t2);
+ if (t < tx)
+ tx = t;
+ }
+
+ gameport_close(gameport);
+ t = 1000000 * 50;
+ if (tx)
+ t /= tx;
+ return t;
+}
+
+static int old_gameport_measure_speed(struct gameport *gameport)
{
#if defined(__i386__)
if (gameport->parent)
gameport->parent->child = gameport;
- gameport->speed = gameport_measure_speed(gameport);
+ gameport->speed = use_ktime ?
+ gameport_measure_speed(gameport) :
+ old_gameport_measure_speed(gameport);
list_add_tail(&gameport->node, &gameport_list);
#include <linux/gameport.h>
#include <linux/jiffies.h>
#include <linux/timex.h>
+#include <linux/timekeeping.h>
#define DRIVER_DESC "Analog joystick and gamepad driver"
MODULE_DESCRIPTION(DRIVER_DESC);
MODULE_LICENSE("GPL");
+static bool use_ktime = true;
+module_param(use_ktime, bool, 0400);
+MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
+
/*
* Option parsing.
*/
#warning Precise timer not defined for this architecture.
#endif
+static inline u64 get_time(void)
+{
+ if (use_ktime) {
+ return ktime_get_ns();
+ } else {
+ unsigned int x;
+ GET_TIME(x);
+ return x;
+ }
+}
+
+static inline unsigned int delta(u64 x, u64 y)
+{
+ if (use_ktime)
+ return y - x;
+ else
+ return DELTA((unsigned int)x, (unsigned int)y);
+}
+
/*
* analog_decode() decodes analog joystick data and reports input events.
*/
static int analog_cooked_read(struct analog_port *port)
{
struct gameport *gameport = port->gameport;
- unsigned int time[4], start, loop, now, loopout, timeout;
+ u64 time[4], start, loop, now;
+ unsigned int loopout, timeout;
unsigned char data[4], this, last;
unsigned long flags;
int i, j;
local_irq_save(flags);
gameport_trigger(gameport);
- GET_TIME(now);
+ now = get_time();
local_irq_restore(flags);
start = now;
local_irq_disable();
this = gameport_read(gameport) & port->mask;
- GET_TIME(now);
+ now = get_time();
local_irq_restore(flags);
- if ((last ^ this) && (DELTA(loop, now) < loopout)) {
+ if ((last ^ this) && (delta(loop, now) < loopout)) {
data[i] = last ^ this;
time[i] = now;
i++;
}
- } while (this && (i < 4) && (DELTA(start, now) < timeout));
+ } while (this && (i < 4) && (delta(start, now) < timeout));
this <<= 4;
this |= data[i];
for (j = 0; j < 4; j++)
if (data[i] & (1 << j))
- port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
+ port->axes[j] = (delta(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
}
return -(this != port->mask);
static void analog_calibrate_timer(struct analog_port *port)
{
struct gameport *gameport = port->gameport;
- unsigned int i, t, tx, t1, t2, t3;
+ unsigned int i, t, tx;
+ u64 t1, t2, t3;
unsigned long flags;
- local_irq_save(flags);
- GET_TIME(t1);
+ if (use_ktime) {
+ port->speed = 1000000;
+ } else {
+ local_irq_save(flags);
+ t1 = get_time();
#ifdef FAKE_TIME
- analog_faketime += 830;
+ analog_faketime += 830;
#endif
- mdelay(1);
- GET_TIME(t2);
- GET_TIME(t3);
- local_irq_restore(flags);
+ mdelay(1);
+ t2 = get_time();
+ t3 = get_time();
+ local_irq_restore(flags);
- port->speed = DELTA(t1, t2) - DELTA(t2, t3);
+ port->speed = delta(t1, t2) - delta(t2, t3);
+ }
tx = ~0;
for (i = 0; i < 50; i++) {
local_irq_save(flags);
- GET_TIME(t1);
- for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
- GET_TIME(t3);
+ t1 = get_time();
+ for (t = 0; t < 50; t++) {
+ gameport_read(gameport);
+ t2 = get_time();
+ }
+ t3 = get_time();
local_irq_restore(flags);
udelay(i);
- t = DELTA(t1, t2) - DELTA(t2, t3);
+ t = delta(t1, t2) - delta(t2, t3);
if (t < tx) tx = t;
}