nes_debug(NES_DBG_QP, "QP%u structure located @%p.Size = %u.\n",
nesqp->hwqp.qp_id, nesqp, (u32)sizeof(*nesqp));
spin_lock_init(&nesqp->lock);
- init_waitqueue_head(&nesqp->state_waitq);
- init_waitqueue_head(&nesqp->kick_waitq);
nes_add_ref(&nesqp->ibqp);
break;
default:
" already done based on hw state.\n",
nesqp->hwqp.qp_id);
issue_modify_qp = 0;
- nesqp->in_disconnect = 0;
}
switch (nesqp->hw_iwarp_state) {
case NES_AEQE_IWARP_STATE_CLOSING:
break;
default:
next_iwarp_state = NES_CQP_QP_IWARP_STATE_CLOSING;
- nesqp->in_disconnect = 1;
nesqp->hw_iwarp_state = NES_AEQE_IWARP_STATE_CLOSING;
break;
}
next_iwarp_state = NES_CQP_QP_IWARP_STATE_TERMINATE;
nesqp->hw_iwarp_state = NES_AEQE_IWARP_STATE_TERMINATE;
issue_modify_qp = 1;
- nesqp->in_disconnect = 1;
break;
case IB_QPS_ERR:
case IB_QPS_RESET:
if ((nesqp->hw_tcp_state > NES_AEQE_TCP_STATE_CLOSED) &&
(nesqp->hw_tcp_state != NES_AEQE_TCP_STATE_TIME_WAIT)) {
next_iwarp_state |= NES_CQP_QP_RESET;
- nesqp->in_disconnect = 1;
} else {
nes_debug(NES_DBG_MOD_QP, "QP%u NOT setting NES_CQP_QP_RESET since TCP state = %u\n",
nesqp->hwqp.qp_id, nesqp->hw_tcp_state);
struct ib_qp ibqp;
void *allocated_buffer;
struct iw_cm_id *cm_id;
- struct workqueue_struct *wq;
struct nes_cq *nesscq;
struct nes_cq *nesrcq;
struct nes_pd *nespd;
void *cm_node; /* handle of the node this QP is associated with */
struct ietf_mpa_frame *ietf_frame;
dma_addr_t ietf_frame_pbase;
- wait_queue_head_t state_waitq;
struct ib_mr *lsmm_mr;
- unsigned long socket;
struct nes_hw_qp hwqp;
struct work_struct work;
- struct work_struct ae_work;
enum ib_qp_state ibqp_state;
u32 iwarp_state;
u32 hte_index;
struct page *page;
struct timer_list terminate_timer;
enum ib_event_type terminate_eventtype;
- wait_queue_head_t kick_waitq;
- u16 in_disconnect;
u16 active_conn:1;
u16 skip_lsmm:1;
u16 user_mode:1;
u16 hte_added:1;
u16 flush_issued:1;
u16 destroyed:1;
- u16 sq_kmapped:1;
u16 sig_all:1;
- u16 rsvd:8;
+ u16 rsvd:9;
u16 private_data_len;
u16 term_sq_flush_code;
u16 term_rq_flush_code;