HID: wiimote: add support for Guitar-Hero drums
authorDavid Herrmann <dh.herrmann@gmail.com>
Mon, 26 Aug 2013 17:14:47 +0000 (19:14 +0200)
committerJiri Kosina <jkosina@suse.cz>
Wed, 4 Sep 2013 08:44:17 +0000 (10:44 +0200)
Guitar-Hero comes with a drums extension. Use the newly introduced input
drums-bits to report this back to user-space. This is a usual extension
like any other device. Nothing special to take care of.

We report this to user-space as "Nintendo Wii Remote Drums". There are
other drums (like "RockBand" drums) which we currently do not support and
maybe will at some point. However, it is quite likely that we can report
these via the same interface. This allows user-space to work with them
without knowing the exact branding.
I couldn't find anyone who owns a "RockBand" device, though.

Initial-work-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
drivers/hid/hid-wiimote-core.c
drivers/hid/hid-wiimote-modules.c
drivers/hid/hid-wiimote.h

index 660209824e5618d827b186ba9cfc1ac201708e5e..946cdeff479834cae1fe0488e03bf05c37001815 100644 (file)
@@ -456,6 +456,9 @@ static __u8 wiimote_cmd_read_ext(struct wiimote_data *wdata, __u8 *rmem)
                return WIIMOTE_EXT_BALANCE_BOARD;
        if (rmem[4] == 0x01 && rmem[5] == 0x20)
                return WIIMOTE_EXT_PRO_CONTROLLER;
+       if (rmem[0] == 0x01 && rmem[1] == 0x00 &&
+           rmem[4] == 0x01 && rmem[5] == 0x03)
+               return WIIMOTE_EXT_GUITAR_HERO_DRUMS;
 
        return WIIMOTE_EXT_UNKNOWN;
 }
@@ -489,6 +492,7 @@ static bool wiimote_cmd_map_mp(struct wiimote_data *wdata, __u8 exttype)
        /* map MP with correct pass-through mode */
        switch (exttype) {
        case WIIMOTE_EXT_CLASSIC_CONTROLLER:
+       case WIIMOTE_EXT_GUITAR_HERO_DRUMS:
                wmem = 0x07;
                break;
        case WIIMOTE_EXT_NUNCHUK:
@@ -1079,6 +1083,7 @@ static const char *wiimote_exttype_names[WIIMOTE_EXT_NUM] = {
        [WIIMOTE_EXT_CLASSIC_CONTROLLER] = "Nintendo Wii Classic Controller",
        [WIIMOTE_EXT_BALANCE_BOARD] = "Nintendo Wii Balance Board",
        [WIIMOTE_EXT_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller",
+       [WIIMOTE_EXT_GUITAR_HERO_DRUMS] = "Nintendo Wii Guitar Hero Drums",
 };
 
 /*
@@ -1665,6 +1670,8 @@ static ssize_t wiimote_ext_show(struct device *dev,
                return sprintf(buf, "balanceboard\n");
        case WIIMOTE_EXT_PRO_CONTROLLER:
                return sprintf(buf, "procontroller\n");
+       case WIIMOTE_EXT_GUITAR_HERO_DRUMS:
+               return sprintf(buf, "drums\n");
        case WIIMOTE_EXT_UNKNOWN:
                /* fallthrough */
        default:
index 2e7d644dba18a6fc1169c7b83ee7eded30f6e09f..08a44a7fc5fdc6818a4c4cc186b62aa9ed8a983a 100644 (file)
@@ -1833,6 +1833,223 @@ static const struct wiimod_ops wiimod_pro = {
        .in_ext = wiimod_pro_in_ext,
 };
 
+/*
+ * Drums
+ * Guitar-Hero, Rock-Band and other games came bundled with drums which can
+ * be plugged as extension to a Wiimote. Drum-reports are still not entirely
+ * figured out, but the most important information is known.
+ * We create a separate device for drums and report all information via this
+ * input device.
+ */
+
+static inline void wiimod_drums_report_pressure(struct wiimote_data *wdata,
+                                               __u8 none, __u8 which,
+                                               __u8 pressure, __u8 onoff,
+                                               __u8 *store, __u16 code,
+                                               __u8 which_code)
+{
+       static const __u8 default_pressure = 3;
+
+       if (!none && which == which_code) {
+               *store = pressure;
+               input_report_abs(wdata->extension.input, code, *store);
+       } else if (onoff != !!*store) {
+               *store = onoff ? default_pressure : 0;
+               input_report_abs(wdata->extension.input, code, *store);
+       }
+}
+
+static void wiimod_drums_in_ext(struct wiimote_data *wdata, const __u8 *ext)
+{
+       __u8 pressure, which, none, hhp, sx, sy;
+       __u8 o, r, y, g, b, bass, bm, bp;
+
+       /*   Byte |  8  |  7  |  6  |  5  |  4  |  3  |  2  |  1  |
+        *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+        *    1   |  0  |  0  |              SX <5:0>             |
+        *    2   |  0  |  0  |              SY <5:0>             |
+        *   -----+-----+-----+-----------------------------+-----+
+        *    3   | HPP | NON |         WHICH <5:1>         |  ?  |
+        *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+        *    4   |   SOFT <7:5>    |  0  |  1  |  1  |  0  |  ?  |
+        *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+        *    5   |  ?  |  1  |  1  | B-  |  1  | B+  |  1  |  ?  |
+        *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+        *    6   |  O  |  R  |  Y  |  G  |  B  | BSS |  1  |  1  |
+        *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+        * All buttons are 0 if pressed
+        *
+        * With Motion+ enabled, the following bits will get invalid:
+        *   Byte |  8  |  7  |  6  |  5  |  4  |  3  |  2  |  1  |
+        *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+        *    1   |  0  |  0  |              SX <5:1>       |XXXXX|
+        *    2   |  0  |  0  |              SY <5:1>       |XXXXX|
+        *   -----+-----+-----+-----------------------------+-----+
+        *    3   | HPP | NON |         WHICH <5:1>         |  ?  |
+        *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+        *    4   |   SOFT <7:5>    |  0  |  1  |  1  |  0  |  ?  |
+        *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+        *    5   |  ?  |  1  |  1  | B-  |  1  | B+  |  1  |XXXXX|
+        *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+        *    6   |  O  |  R  |  Y  |  G  |  B  | BSS |XXXXX|XXXXX|
+        *   -----+-----+-----+-----+-----+-----+-----+-----+-----+
+        */
+
+       pressure = 7 - (ext[3] >> 5);
+       which = (ext[2] >> 1) & 0x1f;
+       none = !!(ext[2] & 0x40);
+       hhp = !(ext[2] & 0x80);
+       sx = ext[0] & 0x3f;
+       sy = ext[1] & 0x3f;
+       o = !(ext[5] & 0x80);
+       r = !(ext[5] & 0x40);
+       y = !(ext[5] & 0x20);
+       g = !(ext[5] & 0x10);
+       b = !(ext[5] & 0x08);
+       bass = !(ext[5] & 0x04);
+       bm = !(ext[4] & 0x10);
+       bp = !(ext[4] & 0x04);
+
+       wiimod_drums_report_pressure(wdata, none, which, pressure,
+                                    o, &wdata->state.pressure_drums[0],
+                                    ABS_CYMBAL_RIGHT, 0x0e);
+       wiimod_drums_report_pressure(wdata, none, which, pressure,
+                                    r, &wdata->state.pressure_drums[1],
+                                    ABS_TOM_LEFT, 0x19);
+       wiimod_drums_report_pressure(wdata, none, which, pressure,
+                                    y, &wdata->state.pressure_drums[2],
+                                    ABS_CYMBAL_LEFT, 0x11);
+       wiimod_drums_report_pressure(wdata, none, which, pressure,
+                                    g, &wdata->state.pressure_drums[3],
+                                    ABS_TOM_FAR_RIGHT, 0x12);
+       wiimod_drums_report_pressure(wdata, none, which, pressure,
+                                    b, &wdata->state.pressure_drums[4],
+                                    ABS_TOM_RIGHT, 0x0f);
+
+       /* Bass shares pressure with hi-hat (set via hhp) */
+       wiimod_drums_report_pressure(wdata, none, hhp ? 0xff : which, pressure,
+                                    bass, &wdata->state.pressure_drums[5],
+                                    ABS_BASS, 0x1b);
+       /* Hi-hat has no on/off values, just pressure. Force to off/0. */
+       wiimod_drums_report_pressure(wdata, none, hhp ? which : 0xff, pressure,
+                                    0, &wdata->state.pressure_drums[6],
+                                    ABS_HI_HAT, 0x0e);
+
+       input_report_abs(wdata->extension.input, ABS_X, sx - 0x20);
+       input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20);
+
+       input_report_key(wdata->extension.input, BTN_START, bp);
+       input_report_key(wdata->extension.input, BTN_SELECT, bm);
+
+       input_sync(wdata->extension.input);
+}
+
+static int wiimod_drums_open(struct input_dev *dev)
+{
+       struct wiimote_data *wdata = input_get_drvdata(dev);
+       unsigned long flags;
+
+       spin_lock_irqsave(&wdata->state.lock, flags);
+       wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
+       wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+       spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+       return 0;
+}
+
+static void wiimod_drums_close(struct input_dev *dev)
+{
+       struct wiimote_data *wdata = input_get_drvdata(dev);
+       unsigned long flags;
+
+       spin_lock_irqsave(&wdata->state.lock, flags);
+       wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
+       wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+       spin_unlock_irqrestore(&wdata->state.lock, flags);
+}
+
+static int wiimod_drums_probe(const struct wiimod_ops *ops,
+                             struct wiimote_data *wdata)
+{
+       int ret;
+
+       wdata->extension.input = input_allocate_device();
+       if (!wdata->extension.input)
+               return -ENOMEM;
+
+       input_set_drvdata(wdata->extension.input, wdata);
+       wdata->extension.input->open = wiimod_drums_open;
+       wdata->extension.input->close = wiimod_drums_close;
+       wdata->extension.input->dev.parent = &wdata->hdev->dev;
+       wdata->extension.input->id.bustype = wdata->hdev->bus;
+       wdata->extension.input->id.vendor = wdata->hdev->vendor;
+       wdata->extension.input->id.product = wdata->hdev->product;
+       wdata->extension.input->id.version = wdata->hdev->version;
+       wdata->extension.input->name = WIIMOTE_NAME " Drums";
+
+       set_bit(EV_KEY, wdata->extension.input->evbit);
+       set_bit(BTN_START, wdata->extension.input->keybit);
+       set_bit(BTN_SELECT, wdata->extension.input->keybit);
+
+       set_bit(EV_ABS, wdata->extension.input->evbit);
+       set_bit(ABS_X, wdata->extension.input->absbit);
+       set_bit(ABS_Y, wdata->extension.input->absbit);
+       set_bit(ABS_TOM_LEFT, wdata->extension.input->absbit);
+       set_bit(ABS_TOM_RIGHT, wdata->extension.input->absbit);
+       set_bit(ABS_TOM_FAR_RIGHT, wdata->extension.input->absbit);
+       set_bit(ABS_CYMBAL_LEFT, wdata->extension.input->absbit);
+       set_bit(ABS_CYMBAL_RIGHT, wdata->extension.input->absbit);
+       set_bit(ABS_BASS, wdata->extension.input->absbit);
+       set_bit(ABS_HI_HAT, wdata->extension.input->absbit);
+       input_set_abs_params(wdata->extension.input,
+                            ABS_X, -32, 31, 1, 1);
+       input_set_abs_params(wdata->extension.input,
+                            ABS_Y, -32, 31, 1, 1);
+       input_set_abs_params(wdata->extension.input,
+                            ABS_TOM_LEFT, 0, 7, 0, 0);
+       input_set_abs_params(wdata->extension.input,
+                            ABS_TOM_RIGHT, 0, 7, 0, 0);
+       input_set_abs_params(wdata->extension.input,
+                            ABS_TOM_FAR_RIGHT, 0, 7, 0, 0);
+       input_set_abs_params(wdata->extension.input,
+                            ABS_CYMBAL_LEFT, 0, 7, 0, 0);
+       input_set_abs_params(wdata->extension.input,
+                            ABS_CYMBAL_RIGHT, 0, 7, 0, 0);
+       input_set_abs_params(wdata->extension.input,
+                            ABS_BASS, 0, 7, 0, 0);
+       input_set_abs_params(wdata->extension.input,
+                            ABS_HI_HAT, 0, 7, 0, 0);
+
+       ret = input_register_device(wdata->extension.input);
+       if (ret)
+               goto err_free;
+
+       return 0;
+
+err_free:
+       input_free_device(wdata->extension.input);
+       wdata->extension.input = NULL;
+       return ret;
+}
+
+static void wiimod_drums_remove(const struct wiimod_ops *ops,
+                               struct wiimote_data *wdata)
+{
+       if (!wdata->extension.input)
+               return;
+
+       input_unregister_device(wdata->extension.input);
+       wdata->extension.input = NULL;
+}
+
+static const struct wiimod_ops wiimod_drums = {
+       .flags = 0,
+       .arg = 0,
+       .probe = wiimod_drums_probe,
+       .remove = wiimod_drums_remove,
+       .in_ext = wiimod_drums_in_ext,
+};
+
 /*
  * Builtin Motion Plus
  * This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which
@@ -2083,4 +2300,5 @@ const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = {
        [WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic,
        [WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard,
        [WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro,
+       [WIIMOTE_EXT_GUITAR_HERO_DRUMS] = &wiimod_drums,
 };
index f1474f372c0bba1c56b3f7bd0c5eda82be29ef85..6e18b55951fb55633aa3983550ff80f8426928e3 100644 (file)
@@ -88,6 +88,7 @@ enum wiimote_exttype {
        WIIMOTE_EXT_CLASSIC_CONTROLLER,
        WIIMOTE_EXT_BALANCE_BOARD,
        WIIMOTE_EXT_PRO_CONTROLLER,
+       WIIMOTE_EXT_GUITAR_HERO_DRUMS,
        WIIMOTE_EXT_NUM,
 };
 
@@ -135,6 +136,7 @@ struct wiimote_state {
 
        /* calibration data */
        __u16 calib_bboard[4][3];
+       __u8 pressure_drums[7];
 };
 
 struct wiimote_data {