In sw_connect we leak 'buf' and 'idbuf' when we do not leave via one of
the fail* labels. This was spotted by the coverity checker.
Patch is compile tested only due to lack of hardware.
Signed-off-by: Jesper Juhl <jesper.juhl@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
struct sw *sw;
struct input_dev *input_dev;
int i, j, k, l;
- int err;
+ int err = 0;
unsigned char *buf = NULL; /* [SW_LENGTH] */
unsigned char *idbuf = NULL; /* [SW_LENGTH] */
unsigned char m = 1;
goto fail4;
}
- return 0;
+ out: kfree(buf);
+ kfree(idbuf);
+
+ return err;
fail4: input_free_device(sw->dev[i]);
fail3: while (--i >= 0)
fail2: gameport_close(gameport);
fail1: gameport_set_drvdata(gameport, NULL);
kfree(sw);
- kfree(buf);
- kfree(idbuf);
- return err;
+ goto out;
}
static void sw_disconnect(struct gameport *gameport)