Use the wrapper function for retrieving the platform data instead of
accessing dev->platform_data directly. This is a cosmetic change
to make the code simpler and enhance the readability.
Signed-off-by: Jingoo Han <jg1.han@samsung.com>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
static struct fb_videomode *da8xx_fb_get_videomode(struct platform_device *dev)
{
- struct da8xx_lcdc_platform_data *fb_pdata = dev->dev.platform_data;
+ struct da8xx_lcdc_platform_data *fb_pdata = dev_get_platdata(&dev->dev);
struct fb_videomode *lcdc_info;
int i;
static int fb_probe(struct platform_device *device)
{
struct da8xx_lcdc_platform_data *fb_pdata =
- device->dev.platform_data;
+ dev_get_platdata(&device->dev);
static struct resource *lcdc_regs;
struct lcd_ctrl_config *lcd_cfg;
struct fb_videomode *lcdc_info;