We currently initialize cbe_spu_info[].spus in both init_spu_base and
spu_sched_init. The initialise in spu_sched_init clears the SPU list,
so we end up with no physical SPUs. Because of this, the spu_run
syscall will block forever.
This change removes the unnecessary initialization in spu_sched_init.
Signed-off-by: Masato Noguchi <Masato.Noguchi@jp.sony.com>
Signed-off-by: Jeremy Kerr <jk@ozlabs.org>
Signed-off-by: Paul Mackerras <paulus@samba.org>
INIT_LIST_HEAD(&spu_prio->runq[i]);
__clear_bit(i, spu_prio->bitmap);
}
- for (i = 0; i < MAX_NUMNODES; i++) {
- mutex_init(&cbe_spu_info[i].list_mutex);
- INIT_LIST_HEAD(&cbe_spu_info[i].spus);
- }
spin_lock_init(&spu_prio->runq_lock);
setup_timer(&spusched_timer, spusched_wake, 0);