intel_wait_for_vblank(dev_priv->dev, pipe);
}
+static bool need_vtd_wa(struct drm_device *dev)
+{
+#ifdef CONFIG_INTEL_IOMMU
+ if (INTEL_INFO(dev)->gen >= 6 && intel_iommu_gfx_mapped)
+ return true;
+#endif
+ return false;
+}
+
int
intel_pin_and_fence_fb_obj(struct drm_device *dev,
struct drm_i915_gem_object *obj,
BUG();
}
+ /* Note that the w/a also requires 64 PTE of padding following the
+ * bo. We currently fill all unused PTE with the shadow page and so
+ * we should always have valid PTE following the scanout preventing
+ * the VT-d warning.
+ */
+ if (need_vtd_wa(dev) && alignment < 256 * 1024)
+ alignment = 256 * 1024;
+
dev_priv->mm.interruptible = false;
ret = i915_gem_object_pin_to_display_plane(obj, alignment, pipelined);
if (ret)
/* we only need to pin inside GTT if cursor is non-phy */
mutex_lock(&dev->struct_mutex);
if (!dev_priv->info->cursor_needs_physical) {
+ unsigned alignment;
+
if (obj->tiling_mode) {
DRM_ERROR("cursor cannot be tiled\n");
ret = -EINVAL;
goto fail_locked;
}
- ret = i915_gem_object_pin_to_display_plane(obj, 0, NULL);
+ /* Note that the w/a also requires 2 PTE of padding following
+ * the bo. We currently fill all unused PTE with the shadow
+ * page and so we should always have valid PTE following the
+ * cursor preventing the VT-d warning.
+ */
+ alignment = 0;
+ if (need_vtd_wa(dev))
+ alignment = 64*1024;
+
+ ret = i915_gem_object_pin_to_display_plane(obj, alignment, NULL);
if (ret) {
DRM_ERROR("failed to move cursor bo into the GTT\n");
goto fail_locked;
mutex_lock(&dev->struct_mutex);
+ /* Note that this will apply the VT-d workaround for scanouts,
+ * which is more restrictive than required for sprites. (The
+ * primary plane requires 256KiB alignment with 64 PTE padding,
+ * the sprite planes only require 128KiB alignment and 32 PTE padding.
+ */
ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
if (ret)
goto out_unlock;