* @fences: [in] array containing the fences
* @context: [in] fence context to use
* @seqno: [in] sequence number to use
- * @signal_on_any [in] signal on any fence in the array
+ * @signal_on_any: [in] signal on any fence in the array
*
* Allocate a fence_array object and initialize the base fence with fence_init().
* In case of error it returns NULL.
*
- * The caller should allocte the fences array with num_fences size
+ * The caller should allocate the fences array with num_fences size
* and fill it with the fences it wants to add to the object. Ownership of this
- * array is take and fence_put() is used on each fence on release.
+ * array is taken and fence_put() is used on each fence on release.
*
* If @signal_on_any is true the fence array signals if any fence in the array
* signals, otherwise it signals when all fences in the array signal.