static void nes_retrans_expired(struct nes_cm_node *cm_node)
{
+ struct iw_cm_id *cm_id = cm_node->cm_id;
switch (cm_node->state) {
case NES_CM_STATE_SYN_RCVD:
case NES_CM_STATE_CLOSING:
break;
case NES_CM_STATE_LAST_ACK:
case NES_CM_STATE_FIN_WAIT1:
- case NES_CM_STATE_MPAREJ_RCVD:
+ if (cm_node->cm_id)
+ cm_id->rem_ref(cm_id);
+ cm_node->state = NES_CM_STATE_CLOSED;
send_reset(cm_node, NULL);
break;
default:
case NES_CM_STATE_CLOSED:
drop_packet(skb);
break;
+ case NES_CM_STATE_FIN_WAIT1:
case NES_CM_STATE_LAST_ACK:
cm_node->cm_id->rem_ref(cm_node->cm_id);
case NES_CM_STATE_TIME_WAIT:
rem_ref_cm_node(cm_node->cm_core, cm_node);
drop_packet(skb);
break;
- case NES_CM_STATE_FIN_WAIT1:
- nes_debug(NES_DBG_CM, "Bad state %s[%u]\n", __func__, __LINE__);
default:
drop_packet(skb);
break;