typedef struct { int preload; } fpu_switch_t;
/*
- * FIXME! We could do a totally lazy restore, but we need to
- * add a per-cpu "this was the task that last touched the FPU
- * on this CPU" variable, and the task needs to have a "I last
- * touched the FPU on this CPU" and check them.
+ * Must be run with preemption disabled: this clears the fpu_owner_task,
+ * on this CPU.
*
- * We don't do that yet, so "fpu_lazy_restore()" always returns
- * false, but some day..
+ * This will disable any lazy FPU state restore of the current FPU state,
+ * but if the current thread owns the FPU, it will still be saved by.
*/
+static inline void __cpu_disable_lazy_restore(unsigned int cpu)
+{
+ per_cpu(fpu_owner_task, cpu) = NULL;
+}
+
static inline int fpu_lazy_restore(struct task_struct *new, unsigned int cpu)
{
return new == this_cpu_read_stable(fpu_owner_task) &&
#include <asm/mwait.h>
#include <asm/apic.h>
#include <asm/io_apic.h>
+#include <asm/i387.h>
+#include <asm/fpu-internal.h>
#include <asm/setup.h>
#include <asm/uv/uv.h>
#include <linux/mc146818rtc.h>
per_cpu(cpu_state, cpu) = CPU_UP_PREPARE;
+ /* the FPU context is blank, nobody can own it */
+ __cpu_disable_lazy_restore(cpu);
+
err = do_boot_cpu(apicid, cpu, tidle);
if (err) {
pr_debug("do_boot_cpu failed %d\n", err);