There are a bunch of guitar and drums devices out there that all report
similar data. To avoid reporting this as BTN_MISC or ABS_MISC, we
allocate some proper namespace for them. Note that most of these devices
are toys and we cannot report any sophisticated physics via this API.
I did some google-images research and tried to provide definitions that
work with all common devices. That's why I went with 4 toms, 4 cymbals,
one bass, one hi-hat. I haven't seen other drums and I doubt that we need
any additions to that. Anyway, the naming-scheme is intentionally done in
an extensible way.
For guitars, we support 5 frets (normally aligned vertically, compared to
the real horizontal layouts), a single strum-bar with up/down directions,
an optional fret-board and a whammy-bar.
Most of the devices provide pressure values so I went with ABS_* bits. If
we ever support devices which only provide digital input, we have to
decide whether to emulate pressure data or add additional BTN_* bits.
If someone is not familiar with these devices, here are two pictures which
provide almost all introduced interfaces (or try the given keywords
with a google-image search):
Guitar: ("guitar hero world tour guitar")
http://images1.wikia.nocookie.net/__cb20120911023442/applezone/es/images/f/f9/Wii_Guitar.jpg
Drums: ("guitar hero drums")
http://oyster.ignimgs.com/franchises/images/03/55/35526_band-hero-drum-set-hands-on-
20090929040735768.jpg
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
#define INPUT_DEVICE_ID_KEY_MIN_INTERESTING 0x71
#define INPUT_DEVICE_ID_KEY_MAX 0x2ff
#define INPUT_DEVICE_ID_REL_MAX 0x0f
-#define INPUT_DEVICE_ID_ABS_MAX 0x3f
+#define INPUT_DEVICE_ID_ABS_MAX 0x4f
#define INPUT_DEVICE_ID_MSC_MAX 0x07
#define INPUT_DEVICE_ID_LED_MAX 0x0f
#define INPUT_DEVICE_ID_SND_MAX 0x07
#define BTN_DPAD_LEFT 0x222
#define BTN_DPAD_RIGHT 0x223
+#define BTN_FRET_FAR_UP 0x224
+#define BTN_FRET_UP 0x225
+#define BTN_FRET_MID 0x226
+#define BTN_FRET_LOW 0x227
+#define BTN_FRET_FAR_LOW 0x228
+#define BTN_STRUM_BAR_UP 0x229
+#define BTN_STRUM_BAR_DOWN 0x22a
+
#define BTN_TRIGGER_HAPPY 0x2c0
#define BTN_TRIGGER_HAPPY1 0x2c0
#define BTN_TRIGGER_HAPPY2 0x2c1
#define ABS_MT_TOOL_X 0x3c /* Center X tool position */
#define ABS_MT_TOOL_Y 0x3d /* Center Y tool position */
-
-#define ABS_MAX 0x3f
+/* Drums and guitars (mostly toys) */
+#define ABS_TOM_FAR_LEFT 0x40
+#define ABS_TOM_LEFT 0x41
+#define ABS_TOM_RIGHT 0x42
+#define ABS_TOM_FAR_RIGHT 0x43
+#define ABS_CYMBAL_FAR_LEFT 0x44
+#define ABS_CYMBAL_LEFT 0x45
+#define ABS_CYMBAL_RIGHT 0x46
+#define ABS_CYMBAL_FAR_RIGHT 0x47
+#define ABS_BASS 0x48
+#define ABS_HI_HAT 0x49
+#define ABS_FRET_BOARD 0x4a /* Guitar fret board, vertical pos */
+#define ABS_WHAMMY_BAR 0x4b /* Guitar whammy bar (or vibrato) */
+
+#define ABS_MAX 0x4f
#define ABS_CNT (ABS_MAX+1)
/*