* @seed: seed value
*
* Add some additional seeding to the random32() pool.
- * Note: this pool is per cpu so it only affects current CPU.
*/
void srandom32(u32 entropy)
{
- struct rnd_state *state = &get_cpu_var(net_rand_state);
- __set_random32(state, state->s1 ^ entropy);
- put_cpu_var(state);
+ int i;
+ /*
+ * No locking on the CPUs, but then somewhat random results are, well,
+ * expected.
+ */
+ for_each_possible_cpu (i) {
+ struct rnd_state *state = &per_cpu(net_rand_state, i);
+ __set_random32(state, state->s1 ^ entropy);
+ }
}
EXPORT_SYMBOL(srandom32);