WREG32(VGT_GS_VERTEX_REUSE, 16);
WREG32(PA_SC_LINE_STIPPLE_STATE, 0);
+ WREG32(VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
+ WREG32(VGT_OUT_DEALLOC_CNTL, 16);
+
WREG32(CB_PERF_CTR0_SEL_0, 0);
WREG32(CB_PERF_CTR0_SEL_1, 0);
WREG32(CB_PERF_CTR1_SEL_0, 0);
WREG32(CB_PERF_CTR3_SEL_0, 0);
WREG32(CB_PERF_CTR3_SEL_1, 0);
+ /* clear render buffer base addresses */
+ WREG32(CB_COLOR0_BASE, 0);
+ WREG32(CB_COLOR1_BASE, 0);
+ WREG32(CB_COLOR2_BASE, 0);
+ WREG32(CB_COLOR3_BASE, 0);
+ WREG32(CB_COLOR4_BASE, 0);
+ WREG32(CB_COLOR5_BASE, 0);
+ WREG32(CB_COLOR6_BASE, 0);
+ WREG32(CB_COLOR7_BASE, 0);
+ WREG32(CB_COLOR8_BASE, 0);
+ WREG32(CB_COLOR9_BASE, 0);
+ WREG32(CB_COLOR10_BASE, 0);
+ WREG32(CB_COLOR11_BASE, 0);
+
+ /* set the shader const cache sizes to 0 */
+ for (i = SQ_ALU_CONST_BUFFER_SIZE_PS_0; i < 0x28200; i += 4)
+ WREG32(i, 0);
+ for (i = SQ_ALU_CONST_BUFFER_SIZE_HS_0; i < 0x29000; i += 4)
+ WREG32(i, 0);
+
hdp_host_path_cntl = RREG32(HDP_HOST_PATH_CNTL);
WREG32(HDP_HOST_PATH_CNTL, hdp_host_path_cntl);
#define SQ_GSVS_RING_OFFSET_2 0x28930
#define SQ_GSVS_RING_OFFSET_3 0x28934
+#define SQ_ALU_CONST_BUFFER_SIZE_PS_0 0x28140
+#define SQ_ALU_CONST_BUFFER_SIZE_HS_0 0x28f80
+
#define SQ_ALU_CONST_CACHE_PS_0 0x28940
#define SQ_ALU_CONST_CACHE_PS_1 0x28944
#define SQ_ALU_CONST_CACHE_PS_2 0x28948