input_report_key(dev, BTN_TRIGGER_HAPPY2, data[2] & 0x08);
input_report_key(dev, BTN_TRIGGER_HAPPY3, data[2] & 0x01);
input_report_key(dev, BTN_TRIGGER_HAPPY4, data[2] & 0x02);
- } else {
+ }
+
+ /*
+ * This should be a simple else block. However historically
+ * xbox360w has mapped DPAD to buttons while xbox360 did not. This
+ * made no sense, but now we can not just switch back and have to
+ * support both behaviors.
+ */
+ if (!(xpad->mapping & MAP_DPAD_TO_BUTTONS) ||
+ xpad->xtype == XTYPE_XBOX360W) {
input_report_abs(dev, ABS_HAT0X,
!!(data[2] & 0x08) - !!(data[2] & 0x04));
input_report_abs(dev, ABS_HAT0Y,
if (xpad->mapping & MAP_DPAD_TO_BUTTONS) {
for (i = 0; xpad_btn_pad[i] >= 0; i++)
__set_bit(xpad_btn_pad[i], input_dev->keybit);
- } else {
+ }
+
+ /*
+ * This should be a simple else block. However historically
+ * xbox360w has mapped DPAD to buttons while xbox360 did not. This
+ * made no sense, but now we can not just switch back and have to
+ * support both behaviors.
+ */
+ if (!(xpad->mapping & MAP_DPAD_TO_BUTTONS) ||
+ xpad->xtype == XTYPE_XBOX360W) {
for (i = 0; xpad_abs_pad[i] >= 0; i++)
xpad_set_up_abs(input_dev, xpad_abs_pad[i]);
}