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drm/rect: Fix formatting of example code
author
Daniel Vetter
<daniel.vetter@ffwll.ch>
Thu, 29 Dec 2016 20:48:29 +0000
(21:48 +0100)
committer
Daniel Vetter
<daniel.vetter@ffwll.ch>
Fri, 30 Dec 2016 12:35:54 +0000
(13:35 +0100)
Drive-by polish.
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link:
http://patchwork.freedesktop.org/patch/msgid/1483044517-5770-9-git-send-email-daniel.vetter@ffwll.ch
drivers/gpu/drm/drm_rect.c
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diff --git
a/drivers/gpu/drm/drm_rect.c
b/drivers/gpu/drm/drm_rect.c
index e6057d8cdcd5d3679f6d4bf1e84bbda057f6c82f..bc5575960ebce196d3aa12d526557c364e3dabdc 100644
(file)
--- a/
drivers/gpu/drm/drm_rect.c
+++ b/
drivers/gpu/drm/drm_rect.c
@@
-371,10
+371,10
@@
EXPORT_SYMBOL(drm_rect_rotate);
* to the vertical axis of the original untransformed
* coordinate space, so that you never have to flip
* them when doing a rotatation and its inverse.
- * That is, if you do:
+ * That is, if you do
:
:
*
- * drm_rotate(&r, width, height, rotation);
- * drm_rotate_inv(&r, width, height, rotation);
+ *
drm_rotate(&r, width, height, rotation);
+ *
drm_rotate_inv(&r, width, height, rotation);
*
* you will always get back the original rectangle.
*/