* Gameport driver operations
*/
-static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
+static ssize_t description_show(struct device_driver *drv, char *buf)
{
struct gameport_driver *driver = to_gameport_driver(drv);
return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
}
+static DRIVER_ATTR_RO(description);
-static struct driver_attribute gameport_driver_attrs[] = {
- __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
- __ATTR_NULL
+static struct attribute *gameport_driver_attrs[] = {
+ &driver_attr_description.attr,
+ NULL
};
+ATTRIBUTE_GROUPS(gameport_driver);
static int gameport_driver_probe(struct device *dev)
{
static struct bus_type gameport_bus = {
.name = "gameport",
.dev_attrs = gameport_device_attrs,
- .drv_attrs = gameport_driver_attrs,
+ .drv_groups = gameport_driver_groups,
.match = gameport_bus_match,
.probe = gameport_driver_probe,
.remove = gameport_driver_remove,