Use DIV_ROUND_UP macro for better readability.
Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
min_uV, max_uV);
return -EINVAL;
}
- data = (min_uV - info->min_uV + info->step_uV - 1) / info->step_uV;
+ data = DIV_ROUND_UP(min_uV - info->min_uV, info->step_uV);
*selector = data;
data <<= info->vol_shift;
mask = ((1 << info->vol_nbits) - 1) << info->vol_shift;
if (uV < SD1_DVM_VMIN || uV > SD1_DVM_VMAX)
return -EINVAL;
- data = (uV - SD1_DVM_VMIN + SD1_DVM_STEP - 1) / SD1_DVM_STEP;
+ data = DIV_ROUND_UP(uV - SD1_DVM_VMIN, SD1_DVM_STEP);
data <<= SD1_DVM_SHIFT;
mask = 3 << SD1_DVM_SHIFT;