The orignal code will use the bigger rate between
"previous rate" and "current rate" when caculate the
rate.
In fact, hardware cares about the closest one.
So choose the closer rate between "previous rate" and
"current rate".
Signed-off-by: Chao Xie <chao.xie@marvell.com>
Signed-off-by: Mike Turquette <mturquette@linaro.org>
if (rate > drate)
break;
}
- if ((i == 0) || (i == factor->ftbl_cnt))
+ if ((i == 0) || (i == factor->ftbl_cnt)) {
return rate;
- else
- return prev_rate;
+ } else {
+ if ((drate - prev_rate) > (rate - drate))
+ return rate;
+ else
+ return prev_rate;
+ }
}
static unsigned long clk_factor_recalc_rate(struct clk_hw *hw,