Allowing only one layer update per vsync can cause issues
while there are update available for both layers. There is
a good amount of possibility to loose updates if we allow
single update per vsync.
Signed-off-by: Rahul Sharma <rahul.sharma@samsung.com>
Signed-off-by: Inki Dae <inki.dae@samsung.com>
static void mixer_layer_update(struct mixer_context *ctx)
{
struct mixer_resources *res = &ctx->mixer_res;
- u32 val;
-
- val = mixer_reg_read(res, MXR_CFG);
- /* allow one update per vsync only */
- if (!(val & MXR_CFG_LAYER_UPDATE_COUNT_MASK))
- mixer_reg_writemask(res, MXR_CFG, ~0, MXR_CFG_LAYER_UPDATE);
+ mixer_reg_writemask(res, MXR_CFG, ~0, MXR_CFG_LAYER_UPDATE);
}
static void mixer_graph_buffer(struct mixer_context *ctx, int win)