#include "string.h"
#include "util.h"
-static int hex(char ch)
-{
- if ((ch >= '0') && (ch <= '9'))
- return ch - '0';
- if ((ch >= 'a') && (ch <= 'f'))
- return ch - 'a' + 10;
- if ((ch >= 'A') && (ch <= 'F'))
- return ch - 'A' + 10;
- return -1;
-}
-
-/*
- * While we find nice hex chars, build a long_val.
- * Return number of chars processed.
- */
-int hex2u64(const char *ptr, u64 *long_val)
-{
- const char *p = ptr;
- *long_val = 0;
-
- while (*p) {
- const int hex_val = hex(*p);
-
- if (hex_val < 0)
- break;
-
- *long_val = (*long_val << 4) | hex_val;
- p++;
- }
-
- return p - ptr;
-}
-
-char *strxfrchar(char *s, char from, char to)
-{
- char *p = s;
-
- while ((p = strchr(p, from)) != NULL)
- *p++ = to;
-
- return s;
-}
-
#define K 1024LL
/*
* perf_atoll()
-#include "util.h"
-#include "../perf.h"
-#include "sort.h"
-#include "string.h"
+#define _GNU_SOURCE
+#include <ctype.h>
+#include <dirent.h>
+#include <errno.h>
+#include <libgen.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <sys/param.h>
+#include <fcntl.h>
+#include <unistd.h>
#include "symbol.h"
-#include "thread.h"
+#include "strlist.h"
-#include "debug.h"
-
-#include <asm/bug.h>
#include <libelf.h>
#include <gelf.h>
#include <elf.h>
static struct symbol *symbol__new(u64 start, u64 len, const char *name)
{
size_t namelen = strlen(name) + 1;
- struct symbol *self = zalloc(symbol_conf.priv_size +
- sizeof(*self) + namelen);
+ struct symbol *self = calloc(1, (symbol_conf.priv_size +
+ sizeof(*self) + namelen));
if (self == NULL)
return NULL;
struct dso *dso__new(const char *name)
{
- struct dso *self = zalloc(sizeof(*self) + strlen(name) + 1);
+ struct dso *self = calloc(1, sizeof(*self) + strlen(name) + 1);
if (self != NULL) {
int i;
return 0;
}
-static int map_groups__set_modules_path_dir(struct map_groups *self, char *dirname)
+static int map_groups__set_modules_path_dir(struct map_groups *self, char *dir_name)
{
struct dirent *dent;
- DIR *dir = opendir(dirname);
+ DIR *dir = opendir(dir_name);
if (!dir) {
- pr_debug("%s: cannot open %s dir\n", __func__, dirname);
+ pr_debug("%s: cannot open %s dir\n", __func__, dir_name);
return -1;
}
continue;
snprintf(path, sizeof(path), "%s/%s",
- dirname, dent->d_name);
+ dir_name, dent->d_name);
if (map_groups__set_modules_path_dir(self, path) < 0)
goto failure;
} else {
continue;
snprintf(path, sizeof(path), "%s/%s",
- dirname, dent->d_name);
+ dir_name, dent->d_name);
long_name = strdup(path);
if (long_name == NULL)
*/
static struct map *map__new2(u64 start, struct dso *dso, enum map_type type)
{
- struct map *self = zalloc(sizeof(*self) +
- (dso->kernel ? sizeof(struct kmap) : 0));
+ struct map *self = calloc(1, (sizeof(*self) +
+ (dso->kernel ? sizeof(struct kmap) : 0)));
if (self != NULL) {
/*
* ->end will be filled after we load all the symbols
map_groups__fixup_end(self);
return 0;
}
+
+static int hex(char ch)
+{
+ if ((ch >= '0') && (ch <= '9'))
+ return ch - '0';
+ if ((ch >= 'a') && (ch <= 'f'))
+ return ch - 'a' + 10;
+ if ((ch >= 'A') && (ch <= 'F'))
+ return ch - 'A' + 10;
+ return -1;
+}
+
+/*
+ * While we find nice hex chars, build a long_val.
+ * Return number of chars processed.
+ */
+int hex2u64(const char *ptr, u64 *long_val)
+{
+ const char *p = ptr;
+ *long_val = 0;
+
+ while (*p) {
+ const int hex_val = hex(*p);
+
+ if (hex_val < 0)
+ break;
+
+ *long_val = (*long_val << 4) | hex_val;
+ p++;
+ }
+
+ return p - ptr;
+}
+
+char *strxfrchar(char *s, char from, char to)
+{
+ char *p = s;
+
+ while ((p = strchr(p, from)) != NULL)
+ *p++ = to;
+
+ return s;
+}
#include <linux/types.h>
#include <stdbool.h>
-#include "types.h"
+#include <stdint.h>
+#include "map.h"
#include <linux/list.h>
#include <linux/rbtree.h>
-#include "event.h"
+#include <stdio.h>
#define DEBUG_CACHE_DIR ".debug"
#endif
#endif
+int hex2u64(const char *ptr, u64 *val);
+char *strxfrchar(char *s, char from, char to);
+
/*
* libelf 0.8.x and earlier do not support ELF_C_READ_MMAP;
* for newer versions we can use mmap to reduce memory usage:
#define DMGL_ANSI (1 << 1) /* Include const, volatile, etc */
#endif
+#define BUILD_ID_SIZE 20
+
struct symbol {
struct rb_node rb_node;
u64 start;