#include "michael_mic.h"
// Rotation functions on 32 bit values
-#define ROL32(A, n) (((A) << (n)) | (((A)>>(32-(n))) & ((1UL << (n)) - 1)))
-#define ROR32(A, n) ROL32((A), 32-(n))
+#define ROL32(A, n) (((A) << (n)) | (((A)>>(32-(n))) & ((1UL << (n)) - 1)))
+#define ROR32(A, n) ROL32((A), 32-(n))
// Convert from Byte[] to UInt32 in a portable way
-#define getUInt32(A, B) ((uint32_t)(A[B+0] << 0) + (A[B+1] << 8) + (A[B+2] << 16) + (A[B+3] << 24))
+#define getUInt32(A, B) ((uint32_t)(A[B+0] << 0) + (A[B+1] << 8) + (A[B+2] << 16) + (A[B+3] << 24))
// Convert from UInt32 to Byte[] in a portable way
#define putUInt32(A, B, C) \