fence_list) {
old_obj = old_obj_priv->obj;
- reg = &dev_priv->fence_regs[old_obj_priv->fence_reg];
-
if (old_obj_priv->pin_count)
continue;
*/
i915_gem_object_flush_gpu_write_domain(old_obj);
ret = i915_gem_object_wait_rendering(old_obj);
- if (ret != 0)
+ if (ret != 0) {
+ drm_gem_object_unreference(old_obj);
return ret;
+ }
+
break;
}
* Zap this virtual mapping so we can set up a fence again
* for this object next time we need it.
*/
- i915_gem_release_mmap(reg->obj);
+ i915_gem_release_mmap(old_obj);
+
i = old_obj_priv->fence_reg;
+ reg = &dev_priv->fence_regs[i];
+
old_obj_priv->fence_reg = I915_FENCE_REG_NONE;
list_del_init(&old_obj_priv->fence_list);
+
drm_gem_object_unreference(old_obj);
}