Add a comment and a preprocessor macro to help clearify the alignment
needs of the PS3 interrupt bitmap.
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: Arnd Bergmann <arnd.bergmann@de.ibm.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
* behalf of the guest. These mappings are implemented as 256 bit guest
* supplied bitmaps indexed by plug number. The addresses of the bitmaps
* are registered with the HV through lv1_configure_irq_state_bitmap().
+ * The HV requires that the 512 bits of status + mask not cross a page
+ * boundary. PS3_BMP_MINALIGN is used to define this minimal 64 byte
+ * alignment.
*
* The HV supports 256 plugs per thread, assigned as {0..255}, for a total
* of 512 plugs supported on a processor. To simplify the logic this
* can acquire.
*/
+#define PS3_BMP_MINALIGN 64
+
struct ps3_bmp {
struct {
u64 status;
*/
struct ps3_private {
- struct ps3_bmp bmp __attribute__ ((aligned (64)));
+ struct ps3_bmp bmp __attribute__ ((aligned (PS3_BMP_MINALIGN)));
u64 node;
unsigned int cpu;
};