Incorrectly shifted relocation address will cause a lower memory
corruption and likely a hang on a write or a read of an arbitrary data
in case of IOMMU absence. As of now, there is no known use for the
address shifting and adding a proper shifts / sizes validation is a much
more work. Let's forbid shifts in the firewall till a proper validation
is implemented.
Signed-off-by: Dmitry Osipenko <digetx@gmail.com>
Reviewed-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
if (reloc->cmdbuf.bo != cmdbuf || reloc->cmdbuf.offset != offset)
return false;
+ /* relocation shift value validation isn't implemented yet */
+ if (reloc->shift)
+ return false;
+
return true;
}