}
/*
- * Perform (stime * rtime) / total with reduced chances
- * of multiplication overflows by using smaller factors
- * like quotient and remainders of divisions between
- * rtime and total.
+ * Perform (stime * rtime) / total, but avoid multiplication overflow by
+ * loosing precision when the numbers are big.
*/
static cputime_t scale_stime(u64 stime, u64 rtime, u64 total)
{
- u64 rem, res, scaled;
+ u64 scaled;
- if (rtime >= total) {
- /*
- * Scale up to rtime / total then add
- * the remainder scaled to stime / total.
- */
- res = div64_u64_rem(rtime, total, &rem);
- scaled = stime * res;
- scaled += div64_u64(stime * rem, total);
- } else {
- /*
- * Same in reverse: scale down to total / rtime
- * then substract that result scaled to
- * to the remaining part.
- */
- res = div64_u64_rem(total, rtime, &rem);
- scaled = div64_u64(stime, res);
- scaled -= div64_u64(scaled * rem, total);
+ for (;;) {
+ /* Make sure "rtime" is the bigger of stime/rtime */
+ if (stime > rtime) {
+ u64 tmp = rtime; rtime = stime; stime = tmp;
+ }
+
+ /* Make sure 'total' fits in 32 bits */
+ if (total >> 32)
+ goto drop_precision;
+
+ /* Does rtime (and thus stime) fit in 32 bits? */
+ if (!(rtime >> 32))
+ break;
+
+ /* Can we just balance rtime/stime rather than dropping bits? */
+ if (stime >> 31)
+ goto drop_precision;
+
+ /* We can grow stime and shrink rtime and try to make them both fit */
+ stime <<= 1;
+ rtime >>= 1;
+ continue;
+
+drop_precision:
+ /* We drop from rtime, it has more bits than stime */
+ rtime >>= 1;
+ total >>= 1;
}
+ /*
+ * Make sure gcc understands that this is a 32x32->64 multiply,
+ * followed by a 64/32->64 divide.
+ */
+ scaled = div_u64((u64) (u32) stime * (u64) (u32) rtime, (u32)total);
return (__force cputime_t) scaled;
}