On WoV we can suspend the DMA and keep the DSP pipelines only On,
so remove the ignore_suspend for WoV streams but keep them for
WoV endpoints.
This helps in achieving better power by suspending DMAs
Signed-off-by: Jeeja KP <jeeja.kp@intel.com>
Signed-off-by: Vinod Koul <vinod.koul@intel.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
.platform_name = "0000:00:1f.3",
.init = NULL,
.dpcm_capture = 1,
- .ignore_suspend = 1,
.nonatomic = 1,
.dynamic = 1,
.ops = &skylaye_refcap_ops,
.platform_name = "0000:00:1f.3",
.init = NULL,
.dpcm_capture = 1,
- .ignore_suspend = 1,
.nonatomic = 1,
.dynamic = 1,
.ops = &skylaye_refcap_ops,
.platform_name = "0000:00:1f.3",
.init = NULL,
.dpcm_capture = 1,
- .ignore_suspend = 1,
.nonatomic = 1,
.dynamic = 1,
},