drm/vc4: Fix the clear color for the first tile rendered.
authorEric Anholt <eric@anholt.net>
Mon, 25 Jan 2016 21:52:41 +0000 (13:52 -0800)
committerEric Anholt <eric@anholt.net>
Tue, 16 Feb 2016 20:20:58 +0000 (12:20 -0800)
Apparently in hardware (as opposed to simulation), the clear colors
need to be uploaded before the render config, otherwise they won't
take effect.  Fixes igt's vc4_wait_bo/used-bo-* subtests.

Signed-off-by: Eric Anholt <eric@anholt.net>
drivers/gpu/drm/vc4/vc4_render_cl.c

index 8a2a312e2c1bb618ea414ed3f0dd87e82ed7e09a..dea97f45e5aff4fa3a06f41980b169953f75f4f6 100644 (file)
@@ -321,15 +321,6 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
        list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
                      &exec->unref_list);
 
-       rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
-       rcl_u32(setup,
-               (setup->color_write ? (setup->color_write->paddr +
-                                      args->color_write.offset) :
-                0));
-       rcl_u16(setup, args->width);
-       rcl_u16(setup, args->height);
-       rcl_u16(setup, args->color_write.bits);
-
        /* The tile buffer gets cleared when the previous tile is stored.  If
         * the clear values changed between frames, then the tile buffer has
         * stale clear values in it, so we have to do a store in None mode (no
@@ -349,6 +340,15 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
                rcl_u32(setup, 0); /* no address, since we're in None mode */
        }
 
+       rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
+       rcl_u32(setup,
+               (setup->color_write ? (setup->color_write->paddr +
+                                      args->color_write.offset) :
+                0));
+       rcl_u16(setup, args->width);
+       rcl_u16(setup, args->height);
+       rcl_u16(setup, args->color_write.bits);
+
        for (y = min_y_tile; y <= max_y_tile; y++) {
                for (x = min_x_tile; x <= max_x_tile; x++) {
                        bool first = (x == min_x_tile && y == min_y_tile);