struct list_head *list_node;
struct nes_cm_core *cm_core = g_cm_core;
u32 settimer = 0;
+ unsigned long timetosend;
int ret = NETDEV_TX_OK;
struct list_head timer_list;
send_entry->retrycount);
if (send_entry->send_retrans) {
send_entry->retranscount--;
+ timetosend = (NES_RETRY_TIMEOUT <<
+ (NES_DEFAULT_RETRANS - send_entry->retranscount));
+
send_entry->timetosend = jiffies +
- NES_RETRY_TIMEOUT;
+ min(timetosend, NES_MAX_TIMEOUT);
if (nexttimeout > send_entry->timetosend ||
!settimer) {
nexttimeout = send_entry->timetosend;
#endif
#define NES_SHORT_TIME (10)
#define NES_LONG_TIME (2000*HZ/1000)
+#define NES_MAX_TIMEOUT ((unsigned long) (12*HZ))
#define NES_CM_HASHTABLE_SIZE 1024
#define NES_CM_TCP_TIMER_INTERVAL 3000