Starting with UVD3 message and feedback buffers have their
own 256MB segment, so no need to force them into VRAM any more.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
VRAM, also but everything into VRAM on AGP cards to avoid
image corruptions */
if (p->ring == R600_RING_TYPE_UVD_INDEX &&
+ p->rdev->family < CHIP_PALM &&
(i == 0 || drm_pci_device_is_agp(p->rdev->ddev))) {
- /* TODO: is this still needed for NI+ ? */
+
p->relocs[i].lobj.domain =
RADEON_GEM_DOMAIN_VRAM;
return -EINVAL;
}
- /* TODO: is this still necessary on NI+ ? */
- if ((cmd == 0 || cmd == 0x3) &&
+ if (p->rdev->family < CHIP_PALM && (cmd == 0 || cmd == 0x3) &&
(start >> 28) != (p->rdev->uvd.gpu_addr >> 28)) {
DRM_ERROR("msg/fb buffer %LX-%LX out of 256MB segment!\n",
start, end);
/* enable VCPU clock */
WREG32(UVD_VCPU_CNTL, 1 << 9);
- /* enable UMC */
- WREG32_P(UVD_LMI_CTRL2, 0, ~(1 << 8));
+ /* enable UMC and NC0 */
+ WREG32_P(UVD_LMI_CTRL2, 1 << 13, ~((1 << 8) | (1 << 13)));
/* boot up the VCPU */
WREG32(UVD_SOFT_RESET, 0);