vc4_kms.o \
vc4_hdmi.o \
vc4_hvs.o \
- vc4_plane.o
+ vc4_plane.o \
+ vc4_validate_shaders.o
vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
struct drm_gem_object *obj = &bo->base.base;
struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
+ if (bo->validated_shader) {
+ kfree(bo->validated_shader->texture_samples);
+ kfree(bo->validated_shader);
+ bo->validated_shader = NULL;
+ }
+
vc4->bo_stats.num_allocated--;
vc4->bo_stats.size_allocated -= obj->size;
drm_gem_cma_free_object(obj);
goto out;
}
+ if (bo->validated_shader) {
+ kfree(bo->validated_shader->texture_samples);
+ kfree(bo->validated_shader);
+ bo->validated_shader = NULL;
+ }
+
bo->free_time = jiffies;
list_add(&bo->size_head, cache_list);
list_add(&bo->unref_head, &vc4->bo_cache.time_list);
schedule_work(&vc4->bo_cache.time_work);
}
+struct dma_buf *
+vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("Attempting to export shader BO\n");
+ return ERR_PTR(-EINVAL);
+ }
+
+ return drm_gem_prime_export(dev, obj, flags);
+}
+
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
+{
+ struct drm_gem_object *gem_obj;
+ struct vc4_bo *bo;
+ int ret;
+
+ ret = drm_gem_mmap(filp, vma);
+ if (ret)
+ return ret;
+
+ gem_obj = vma->vm_private_data;
+ bo = to_vc4_bo(gem_obj);
+
+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
+ return -EINVAL;
+ }
+
+ /*
+ * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
+ * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
+ * the whole buffer.
+ */
+ vma->vm_flags &= ~VM_PFNMAP;
+ vma->vm_pgoff = 0;
+
+ ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
+ bo->base.vaddr, bo->base.paddr,
+ vma->vm_end - vma->vm_start);
+ if (ret)
+ drm_gem_vm_close(vma);
+
+ return ret;
+}
+
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
+ return -EINVAL;
+ }
+
+ return drm_gem_cma_prime_mmap(obj, vma);
+}
+
+void *vc4_prime_vmap(struct drm_gem_object *obj)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
+ return ERR_PTR(-EINVAL);
+ }
+
+ return drm_gem_cma_prime_vmap(obj);
+}
+
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
return 0;
}
+int
+vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_create_shader_bo *args = data;
+ struct vc4_bo *bo = NULL;
+ int ret;
+
+ if (args->size == 0)
+ return -EINVAL;
+
+ if (args->size % sizeof(u64) != 0)
+ return -EINVAL;
+
+ if (args->flags != 0) {
+ DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->pad != 0) {
+ DRM_INFO("Pad set: 0x%08x\n", args->pad);
+ return -EINVAL;
+ }
+
+ bo = vc4_bo_create(dev, args->size, true);
+ if (!bo)
+ return -ENOMEM;
+
+ ret = copy_from_user(bo->base.vaddr,
+ (void __user *)(uintptr_t)args->data,
+ args->size);
+ if (ret != 0)
+ goto fail;
+ /* Clear the rest of the memory from allocating from the BO
+ * cache.
+ */
+ memset(bo->base.vaddr + args->size, 0,
+ bo->base.base.size - args->size);
+
+ bo->validated_shader = vc4_validate_shader(&bo->base);
+ if (!bo->validated_shader) {
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ /* We have to create the handle after validation, to avoid
+ * races for users to do doing things like mmap the shader BO.
+ */
+ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+
+ fail:
+ drm_gem_object_unreference_unlocked(&bo->base.base);
+
+ return ret;
+}
+
void vc4_bo_cache_init(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
.open = drm_open,
.release = drm_release,
.unlocked_ioctl = drm_ioctl,
- .mmap = drm_gem_cma_mmap,
+ .mmap = vc4_mmap,
.poll = drm_poll,
.read = drm_read,
#ifdef CONFIG_COMPAT
static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
};
static struct drm_driver vc4_drm_driver = {
.prime_handle_to_fd = drm_gem_prime_handle_to_fd,
.prime_fd_to_handle = drm_gem_prime_fd_to_handle,
.gem_prime_import = drm_gem_prime_import,
- .gem_prime_export = drm_gem_prime_export,
+ .gem_prime_export = vc4_prime_export,
.gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table,
.gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table,
- .gem_prime_vmap = drm_gem_cma_prime_vmap,
+ .gem_prime_vmap = vc4_prime_vmap,
.gem_prime_vunmap = drm_gem_cma_prime_vunmap,
- .gem_prime_mmap = drm_gem_cma_prime_mmap,
+ .gem_prime_mmap = vc4_prime_mmap,
.dumb_create = vc4_dumb_create,
.dumb_map_offset = drm_gem_cma_dumb_map_offset,
/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
struct list_head size_head;
+
+ /* Struct for shader validation state, if created by
+ * DRM_IOCTL_VC4_CREATE_SHADER_BO.
+ */
+ struct vc4_validated_shader_info *validated_shader;
};
static inline struct vc4_bo *
#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
+/**
+ * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
+ * setup parameters.
+ *
+ * This will be used at draw time to relocate the reference to the texture
+ * contents in p0, and validate that the offset combined with
+ * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
+ * Note that the hardware treats unprovided config parameters as 0, so not all
+ * of them need to be set up for every texure sample, and we'll store ~0 as
+ * the offset to mark the unused ones.
+ *
+ * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
+ * Setup") for definitions of the texture parameters.
+ */
+struct vc4_texture_sample_info {
+ bool is_direct;
+ uint32_t p_offset[4];
+};
+
+/**
+ * struct vc4_validated_shader_info - information about validated shaders that
+ * needs to be used from command list validation.
+ *
+ * For a given shader, each time a shader state record references it, we need
+ * to verify that the shader doesn't read more uniforms than the shader state
+ * record's uniform BO pointer can provide, and we need to apply relocations
+ * and validate the shader state record's uniforms that define the texture
+ * samples.
+ */
+struct vc4_validated_shader_info {
+ uint32_t uniforms_size;
+ uint32_t uniforms_src_size;
+ uint32_t num_texture_samples;
+ struct vc4_texture_sample_info *texture_samples;
+};
+
/**
* _wait_for - magic (register) wait macro
*
struct drm_gem_object *obj, int flags);
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
+int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
+void *vc4_prime_vmap(struct drm_gem_object *obj);
void vc4_bo_cache_init(struct drm_device *dev);
void vc4_bo_cache_destroy(struct drm_device *dev);
int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
enum drm_plane_type type);
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
u32 vc4_plane_dlist_size(struct drm_plane_state *state);
+
+/* vc4_validate_shader.c */
+struct vc4_validated_shader_info *
+vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
--- /dev/null
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC4_QPU_DEFINES_H
+#define VC4_QPU_DEFINES_H
+
+enum qpu_op_add {
+ QPU_A_NOP,
+ QPU_A_FADD,
+ QPU_A_FSUB,
+ QPU_A_FMIN,
+ QPU_A_FMAX,
+ QPU_A_FMINABS,
+ QPU_A_FMAXABS,
+ QPU_A_FTOI,
+ QPU_A_ITOF,
+ QPU_A_ADD = 12,
+ QPU_A_SUB,
+ QPU_A_SHR,
+ QPU_A_ASR,
+ QPU_A_ROR,
+ QPU_A_SHL,
+ QPU_A_MIN,
+ QPU_A_MAX,
+ QPU_A_AND,
+ QPU_A_OR,
+ QPU_A_XOR,
+ QPU_A_NOT,
+ QPU_A_CLZ,
+ QPU_A_V8ADDS = 30,
+ QPU_A_V8SUBS = 31,
+};
+
+enum qpu_op_mul {
+ QPU_M_NOP,
+ QPU_M_FMUL,
+ QPU_M_MUL24,
+ QPU_M_V8MULD,
+ QPU_M_V8MIN,
+ QPU_M_V8MAX,
+ QPU_M_V8ADDS,
+ QPU_M_V8SUBS,
+};
+
+enum qpu_raddr {
+ QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
+ /* 0-31 are the plain regfile a or b fields */
+ QPU_R_UNIF = 32,
+ QPU_R_VARY = 35,
+ QPU_R_ELEM_QPU = 38,
+ QPU_R_NOP,
+ QPU_R_XY_PIXEL_COORD = 41,
+ QPU_R_MS_REV_FLAGS = 41,
+ QPU_R_VPM = 48,
+ QPU_R_VPM_LD_BUSY,
+ QPU_R_VPM_LD_WAIT,
+ QPU_R_MUTEX_ACQUIRE,
+};
+
+enum qpu_waddr {
+ /* 0-31 are the plain regfile a or b fields */
+ QPU_W_ACC0 = 32, /* aka r0 */
+ QPU_W_ACC1,
+ QPU_W_ACC2,
+ QPU_W_ACC3,
+ QPU_W_TMU_NOSWAP,
+ QPU_W_ACC5,
+ QPU_W_HOST_INT,
+ QPU_W_NOP,
+ QPU_W_UNIFORMS_ADDRESS,
+ QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
+ QPU_W_MS_FLAGS = 42,
+ QPU_W_REV_FLAG = 42,
+ QPU_W_TLB_STENCIL_SETUP = 43,
+ QPU_W_TLB_Z,
+ QPU_W_TLB_COLOR_MS,
+ QPU_W_TLB_COLOR_ALL,
+ QPU_W_TLB_ALPHA_MASK,
+ QPU_W_VPM,
+ QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
+ QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
+ QPU_W_MUTEX_RELEASE,
+ QPU_W_SFU_RECIP,
+ QPU_W_SFU_RECIPSQRT,
+ QPU_W_SFU_EXP,
+ QPU_W_SFU_LOG,
+ QPU_W_TMU0_S,
+ QPU_W_TMU0_T,
+ QPU_W_TMU0_R,
+ QPU_W_TMU0_B,
+ QPU_W_TMU1_S,
+ QPU_W_TMU1_T,
+ QPU_W_TMU1_R,
+ QPU_W_TMU1_B,
+};
+
+enum qpu_sig_bits {
+ QPU_SIG_SW_BREAKPOINT,
+ QPU_SIG_NONE,
+ QPU_SIG_THREAD_SWITCH,
+ QPU_SIG_PROG_END,
+ QPU_SIG_WAIT_FOR_SCOREBOARD,
+ QPU_SIG_SCOREBOARD_UNLOCK,
+ QPU_SIG_LAST_THREAD_SWITCH,
+ QPU_SIG_COVERAGE_LOAD,
+ QPU_SIG_COLOR_LOAD,
+ QPU_SIG_COLOR_LOAD_END,
+ QPU_SIG_LOAD_TMU0,
+ QPU_SIG_LOAD_TMU1,
+ QPU_SIG_ALPHA_MASK_LOAD,
+ QPU_SIG_SMALL_IMM,
+ QPU_SIG_LOAD_IMM,
+ QPU_SIG_BRANCH
+};
+
+enum qpu_mux {
+ /* hardware mux values */
+ QPU_MUX_R0,
+ QPU_MUX_R1,
+ QPU_MUX_R2,
+ QPU_MUX_R3,
+ QPU_MUX_R4,
+ QPU_MUX_R5,
+ QPU_MUX_A,
+ QPU_MUX_B,
+
+ /* non-hardware mux values */
+ QPU_MUX_IMM,
+};
+
+enum qpu_cond {
+ QPU_COND_NEVER,
+ QPU_COND_ALWAYS,
+ QPU_COND_ZS,
+ QPU_COND_ZC,
+ QPU_COND_NS,
+ QPU_COND_NC,
+ QPU_COND_CS,
+ QPU_COND_CC,
+};
+
+enum qpu_pack_mul {
+ QPU_PACK_MUL_NOP,
+ /* replicated to each 8 bits of the 32-bit dst. */
+ QPU_PACK_MUL_8888 = 3,
+ QPU_PACK_MUL_8A,
+ QPU_PACK_MUL_8B,
+ QPU_PACK_MUL_8C,
+ QPU_PACK_MUL_8D,
+};
+
+enum qpu_pack_a {
+ QPU_PACK_A_NOP,
+ /* convert to 16 bit float if float input, or to int16. */
+ QPU_PACK_A_16A,
+ QPU_PACK_A_16B,
+ /* replicated to each 8 bits of the 32-bit dst. */
+ QPU_PACK_A_8888,
+ /* Convert to 8-bit unsigned int. */
+ QPU_PACK_A_8A,
+ QPU_PACK_A_8B,
+ QPU_PACK_A_8C,
+ QPU_PACK_A_8D,
+
+ /* Saturating variants of the previous instructions. */
+ QPU_PACK_A_32_SAT, /* int-only */
+ QPU_PACK_A_16A_SAT, /* int or float */
+ QPU_PACK_A_16B_SAT,
+ QPU_PACK_A_8888_SAT,
+ QPU_PACK_A_8A_SAT,
+ QPU_PACK_A_8B_SAT,
+ QPU_PACK_A_8C_SAT,
+ QPU_PACK_A_8D_SAT,
+};
+
+enum qpu_unpack_r4 {
+ QPU_UNPACK_R4_NOP,
+ QPU_UNPACK_R4_F16A_TO_F32,
+ QPU_UNPACK_R4_F16B_TO_F32,
+ QPU_UNPACK_R4_8D_REP,
+ QPU_UNPACK_R4_8A,
+ QPU_UNPACK_R4_8B,
+ QPU_UNPACK_R4_8C,
+ QPU_UNPACK_R4_8D,
+};
+
+#define QPU_MASK(high, low) \
+ ((((uint64_t)1 << ((high) - (low) + 1)) - 1) << (low))
+
+#define QPU_GET_FIELD(word, field) \
+ ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
+
+#define QPU_SIG_SHIFT 60
+#define QPU_SIG_MASK QPU_MASK(63, 60)
+
+#define QPU_UNPACK_SHIFT 57
+#define QPU_UNPACK_MASK QPU_MASK(59, 57)
+
+/**
+ * If set, the pack field means PACK_MUL or R4 packing, instead of normal
+ * regfile a packing.
+ */
+#define QPU_PM ((uint64_t)1 << 56)
+
+#define QPU_PACK_SHIFT 52
+#define QPU_PACK_MASK QPU_MASK(55, 52)
+
+#define QPU_COND_ADD_SHIFT 49
+#define QPU_COND_ADD_MASK QPU_MASK(51, 49)
+#define QPU_COND_MUL_SHIFT 46
+#define QPU_COND_MUL_MASK QPU_MASK(48, 46)
+
+#define QPU_SF ((uint64_t)1 << 45)
+
+#define QPU_WADDR_ADD_SHIFT 38
+#define QPU_WADDR_ADD_MASK QPU_MASK(43, 38)
+#define QPU_WADDR_MUL_SHIFT 32
+#define QPU_WADDR_MUL_MASK QPU_MASK(37, 32)
+
+#define QPU_OP_MUL_SHIFT 29
+#define QPU_OP_MUL_MASK QPU_MASK(31, 29)
+
+#define QPU_RADDR_A_SHIFT 18
+#define QPU_RADDR_A_MASK QPU_MASK(23, 18)
+#define QPU_RADDR_B_SHIFT 12
+#define QPU_RADDR_B_MASK QPU_MASK(17, 12)
+#define QPU_SMALL_IMM_SHIFT 12
+#define QPU_SMALL_IMM_MASK QPU_MASK(17, 12)
+
+#define QPU_ADD_A_SHIFT 9
+#define QPU_ADD_A_MASK QPU_MASK(11, 9)
+#define QPU_ADD_B_SHIFT 6
+#define QPU_ADD_B_MASK QPU_MASK(8, 6)
+#define QPU_MUL_A_SHIFT 3
+#define QPU_MUL_A_MASK QPU_MASK(5, 3)
+#define QPU_MUL_B_SHIFT 0
+#define QPU_MUL_B_MASK QPU_MASK(2, 0)
+
+#define QPU_WS ((uint64_t)1 << 44)
+
+#define QPU_OP_ADD_SHIFT 24
+#define QPU_OP_ADD_MASK QPU_MASK(28, 24)
+
+#endif /* VC4_QPU_DEFINES_H */
--- /dev/null
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * DOC: Shader validator for VC4.
+ *
+ * The VC4 has no IOMMU between it and system memory, so a user with
+ * access to execute shaders could escalate privilege by overwriting
+ * system memory (using the VPM write address register in the
+ * general-purpose DMA mode) or reading system memory it shouldn't
+ * (reading it as a texture, or uniform data, or vertex data).
+ *
+ * This walks over a shader BO, ensuring that its accesses are
+ * appropriately bounded, and recording how many texture accesses are
+ * made and where so that we can do relocations for them in the
+ * uniform stream.
+ */
+
+#include "vc4_drv.h"
+#include "vc4_qpu_defines.h"
+
+struct vc4_shader_validation_state {
+ struct vc4_texture_sample_info tmu_setup[2];
+ int tmu_write_count[2];
+
+ /* For registers that were last written to by a MIN instruction with
+ * one argument being a uniform, the address of the uniform.
+ * Otherwise, ~0.
+ *
+ * This is used for the validation of direct address memory reads.
+ */
+ uint32_t live_min_clamp_offsets[32 + 32 + 4];
+ bool live_max_clamp_regs[32 + 32 + 4];
+};
+
+static uint32_t
+waddr_to_live_reg_index(uint32_t waddr, bool is_b)
+{
+ if (waddr < 32) {
+ if (is_b)
+ return 32 + waddr;
+ else
+ return waddr;
+ } else if (waddr <= QPU_W_ACC3) {
+ return 64 + waddr - QPU_W_ACC0;
+ } else {
+ return ~0;
+ }
+}
+
+static uint32_t
+raddr_add_a_to_live_reg_index(uint64_t inst)
+{
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+
+ if (add_a == QPU_MUX_A)
+ return raddr_a;
+ else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM)
+ return 32 + raddr_b;
+ else if (add_a <= QPU_MUX_R3)
+ return 64 + add_a;
+ else
+ return ~0;
+}
+
+static bool
+is_tmu_submit(uint32_t waddr)
+{
+ return (waddr == QPU_W_TMU0_S ||
+ waddr == QPU_W_TMU1_S);
+}
+
+static bool
+is_tmu_write(uint32_t waddr)
+{
+ return (waddr >= QPU_W_TMU0_S &&
+ waddr <= QPU_W_TMU1_B);
+}
+
+static bool
+record_texture_sample(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ int tmu)
+{
+ uint32_t s = validated_shader->num_texture_samples;
+ int i;
+ struct vc4_texture_sample_info *temp_samples;
+
+ temp_samples = krealloc(validated_shader->texture_samples,
+ (s + 1) * sizeof(*temp_samples),
+ GFP_KERNEL);
+ if (!temp_samples)
+ return false;
+
+ memcpy(&temp_samples[s],
+ &validation_state->tmu_setup[tmu],
+ sizeof(*temp_samples));
+
+ validated_shader->num_texture_samples = s + 1;
+ validated_shader->texture_samples = temp_samples;
+
+ for (i = 0; i < 4; i++)
+ validation_state->tmu_setup[tmu].p_offset[i] = ~0;
+
+ return true;
+}
+
+static bool
+check_tmu_write(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
+{
+ uint32_t waddr = (is_mul ?
+ QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
+ QPU_GET_FIELD(inst, QPU_WADDR_ADD));
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ int tmu = waddr > QPU_W_TMU0_B;
+ bool submit = is_tmu_submit(waddr);
+ bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
+ if (is_direct) {
+ uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
+ uint32_t clamp_reg, clamp_offset;
+
+ if (sig == QPU_SIG_SMALL_IMM) {
+ DRM_ERROR("direct TMU read used small immediate\n");
+ return false;
+ }
+
+ /* Make sure that this texture load is an add of the base
+ * address of the UBO to a clamped offset within the UBO.
+ */
+ if (is_mul ||
+ QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
+ DRM_ERROR("direct TMU load wasn't an add\n");
+ return false;
+ }
+
+ /* We assert that the the clamped address is the first
+ * argument, and the UBO base address is the second argument.
+ * This is arbitrary, but simpler than supporting flipping the
+ * two either way.
+ */
+ clamp_reg = raddr_add_a_to_live_reg_index(inst);
+ if (clamp_reg == ~0) {
+ DRM_ERROR("direct TMU load wasn't clamped\n");
+ return false;
+ }
+
+ clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
+ if (clamp_offset == ~0) {
+ DRM_ERROR("direct TMU load wasn't clamped\n");
+ return false;
+ }
+
+ /* Store the clamp value's offset in p1 (see reloc_tex() in
+ * vc4_validate.c).
+ */
+ validation_state->tmu_setup[tmu].p_offset[1] =
+ clamp_offset;
+
+ if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
+ !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
+ DRM_ERROR("direct TMU load didn't add to a uniform\n");
+ return false;
+ }
+
+ validation_state->tmu_setup[tmu].is_direct = true;
+ } else {
+ if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&
+ raddr_b == QPU_R_UNIF)) {
+ DRM_ERROR("uniform read in the same instruction as "
+ "texture setup.\n");
+ return false;
+ }
+ }
+
+ if (validation_state->tmu_write_count[tmu] >= 4) {
+ DRM_ERROR("TMU%d got too many parameters before dispatch\n",
+ tmu);
+ return false;
+ }
+ validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
+ validated_shader->uniforms_size;
+ validation_state->tmu_write_count[tmu]++;
+ /* Since direct uses a RADDR uniform reference, it will get counted in
+ * check_instruction_reads()
+ */
+ if (!is_direct)
+ validated_shader->uniforms_size += 4;
+
+ if (submit) {
+ if (!record_texture_sample(validated_shader,
+ validation_state, tmu)) {
+ return false;
+ }
+
+ validation_state->tmu_write_count[tmu] = 0;
+ }
+
+ return true;
+}
+
+static bool
+check_reg_write(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
+{
+ uint32_t waddr = (is_mul ?
+ QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
+ QPU_GET_FIELD(inst, QPU_WADDR_ADD));
+
+ switch (waddr) {
+ case QPU_W_UNIFORMS_ADDRESS:
+ /* XXX: We'll probably need to support this for reladdr, but
+ * it's definitely a security-related one.
+ */
+ DRM_ERROR("uniforms address load unsupported\n");
+ return false;
+
+ case QPU_W_TLB_COLOR_MS:
+ case QPU_W_TLB_COLOR_ALL:
+ case QPU_W_TLB_Z:
+ /* These only interact with the tile buffer, not main memory,
+ * so they're safe.
+ */
+ return true;
+
+ case QPU_W_TMU0_S:
+ case QPU_W_TMU0_T:
+ case QPU_W_TMU0_R:
+ case QPU_W_TMU0_B:
+ case QPU_W_TMU1_S:
+ case QPU_W_TMU1_T:
+ case QPU_W_TMU1_R:
+ case QPU_W_TMU1_B:
+ return check_tmu_write(inst, validated_shader, validation_state,
+ is_mul);
+
+ case QPU_W_HOST_INT:
+ case QPU_W_TMU_NOSWAP:
+ case QPU_W_TLB_ALPHA_MASK:
+ case QPU_W_MUTEX_RELEASE:
+ /* XXX: I haven't thought about these, so don't support them
+ * for now.
+ */
+ DRM_ERROR("Unsupported waddr %d\n", waddr);
+ return false;
+
+ case QPU_W_VPM_ADDR:
+ DRM_ERROR("General VPM DMA unsupported\n");
+ return false;
+
+ case QPU_W_VPM:
+ case QPU_W_VPMVCD_SETUP:
+ /* We allow VPM setup in general, even including VPM DMA
+ * configuration setup, because the (unsafe) DMA can only be
+ * triggered by QPU_W_VPM_ADDR writes.
+ */
+ return true;
+
+ case QPU_W_TLB_STENCIL_SETUP:
+ return true;
+ }
+
+ return true;
+}
+
+static void
+track_live_clamps(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state)
+{
+ uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
+ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
+ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
+ uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
+ uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
+ uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ bool ws = inst & QPU_WS;
+ uint32_t lri_add_a, lri_add, lri_mul;
+ bool add_a_is_min_0;
+
+ /* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0),
+ * before we clear previous live state.
+ */
+ lri_add_a = raddr_add_a_to_live_reg_index(inst);
+ add_a_is_min_0 = (lri_add_a != ~0 &&
+ validation_state->live_max_clamp_regs[lri_add_a]);
+
+ /* Clear live state for registers written by our instruction. */
+ lri_add = waddr_to_live_reg_index(waddr_add, ws);
+ lri_mul = waddr_to_live_reg_index(waddr_mul, !ws);
+ if (lri_mul != ~0) {
+ validation_state->live_max_clamp_regs[lri_mul] = false;
+ validation_state->live_min_clamp_offsets[lri_mul] = ~0;
+ }
+ if (lri_add != ~0) {
+ validation_state->live_max_clamp_regs[lri_add] = false;
+ validation_state->live_min_clamp_offsets[lri_add] = ~0;
+ } else {
+ /* Nothing further to do for live tracking, since only ADDs
+ * generate new live clamp registers.
+ */
+ return;
+ }
+
+ /* Now, handle remaining live clamp tracking for the ADD operation. */
+
+ if (cond_add != QPU_COND_ALWAYS)
+ return;
+
+ if (op_add == QPU_A_MAX) {
+ /* Track live clamps of a value to a minimum of 0 (in either
+ * arg).
+ */
+ if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 ||
+ (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) {
+ return;
+ }
+
+ validation_state->live_max_clamp_regs[lri_add] = true;
+ } else if (op_add == QPU_A_MIN) {
+ /* Track live clamps of a value clamped to a minimum of 0 and
+ * a maximum of some uniform's offset.
+ */
+ if (!add_a_is_min_0)
+ return;
+
+ if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
+ !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&
+ sig != QPU_SIG_SMALL_IMM)) {
+ return;
+ }
+
+ validation_state->live_min_clamp_offsets[lri_add] =
+ validated_shader->uniforms_size;
+ }
+}
+
+static bool
+check_instruction_writes(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state)
+{
+ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
+ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
+ bool ok;
+
+ if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) {
+ DRM_ERROR("ADD and MUL both set up textures\n");
+ return false;
+ }
+
+ ok = (check_reg_write(inst, validated_shader, validation_state,
+ false) &&
+ check_reg_write(inst, validated_shader, validation_state,
+ true));
+
+ track_live_clamps(inst, validated_shader, validation_state);
+
+ return ok;
+}
+
+static bool
+check_instruction_reads(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader)
+{
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
+ if (raddr_a == QPU_R_UNIF ||
+ (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) {
+ /* This can't overflow the uint32_t, because we're reading 8
+ * bytes of instruction to increment by 4 here, so we'd
+ * already be OOM.
+ */
+ validated_shader->uniforms_size += 4;
+ }
+
+ return true;
+}
+
+struct vc4_validated_shader_info *
+vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
+{
+ bool found_shader_end = false;
+ int shader_end_ip = 0;
+ uint32_t ip, max_ip;
+ uint64_t *shader;
+ struct vc4_validated_shader_info *validated_shader;
+ struct vc4_shader_validation_state validation_state;
+ int i;
+
+ memset(&validation_state, 0, sizeof(validation_state));
+
+ for (i = 0; i < 8; i++)
+ validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
+ for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
+ validation_state.live_min_clamp_offsets[i] = ~0;
+
+ shader = shader_obj->vaddr;
+ max_ip = shader_obj->base.size / sizeof(uint64_t);
+
+ validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
+ if (!validated_shader)
+ return NULL;
+
+ for (ip = 0; ip < max_ip; ip++) {
+ uint64_t inst = shader[ip];
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
+ switch (sig) {
+ case QPU_SIG_NONE:
+ case QPU_SIG_WAIT_FOR_SCOREBOARD:
+ case QPU_SIG_SCOREBOARD_UNLOCK:
+ case QPU_SIG_COLOR_LOAD:
+ case QPU_SIG_LOAD_TMU0:
+ case QPU_SIG_LOAD_TMU1:
+ case QPU_SIG_PROG_END:
+ case QPU_SIG_SMALL_IMM:
+ if (!check_instruction_writes(inst, validated_shader,
+ &validation_state)) {
+ DRM_ERROR("Bad write at ip %d\n", ip);
+ goto fail;
+ }
+
+ if (!check_instruction_reads(inst, validated_shader))
+ goto fail;
+
+ if (sig == QPU_SIG_PROG_END) {
+ found_shader_end = true;
+ shader_end_ip = ip;
+ }
+
+ break;
+
+ case QPU_SIG_LOAD_IMM:
+ if (!check_instruction_writes(inst, validated_shader,
+ &validation_state)) {
+ DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
+ goto fail;
+ }
+ break;
+
+ default:
+ DRM_ERROR("Unsupported QPU signal %d at "
+ "instruction %d\n", sig, ip);
+ goto fail;
+ }
+
+ /* There are two delay slots after program end is signaled
+ * that are still executed, then we're finished.
+ */
+ if (found_shader_end && ip == shader_end_ip + 2)
+ break;
+ }
+
+ if (ip == max_ip) {
+ DRM_ERROR("shader failed to terminate before "
+ "shader BO end at %zd\n",
+ shader_obj->base.size);
+ goto fail;
+ }
+
+ /* Again, no chance of integer overflow here because the worst case
+ * scenario is 8 bytes of uniforms plus handles per 8-byte
+ * instruction.
+ */
+ validated_shader->uniforms_src_size =
+ (validated_shader->uniforms_size +
+ 4 * validated_shader->num_texture_samples);
+
+ return validated_shader;
+
+fail:
+ if (validated_shader) {
+ kfree(validated_shader->texture_samples);
+ kfree(validated_shader);
+ }
+ return NULL;
+}
#define DRM_VC4_CREATE_BO 0x03
#define DRM_VC4_MMAP_BO 0x04
+#define DRM_VC4_CREATE_SHADER_BO 0x05
#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
+#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
/**
* struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
__u64 offset;
};
+/**
+ * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
+ * shader BOs.
+ *
+ * Since allowing a shader to be overwritten while it's also being
+ * executed from would allow privlege escalation, shaders must be
+ * created using this ioctl, and they can't be mmapped later.
+ */
+struct drm_vc4_create_shader_bo {
+ /* Size of the data argument. */
+ __u32 size;
+ /* Flags, currently must be 0. */
+ __u32 flags;
+
+ /* Pointer to the data. */
+ __u64 data;
+
+ /** Returned GEM handle for the BO. */
+ __u32 handle;
+ /* Pad, must be 0. */
+ __u32 pad;
+};
+
#endif /* _UAPI_VC4_DRM_H_ */