static inline bool
should_reclaim_retry(gfp_t gfp_mask, unsigned order,
struct alloc_context *ac, int alloc_flags,
- bool did_some_progress, int no_progress_loops)
+ bool did_some_progress, int *no_progress_loops)
{
struct zone *zone;
struct zoneref *z;
+ /*
+ * Costly allocations might have made a progress but this doesn't mean
+ * their order will become available due to high fragmentation so
+ * always increment the no progress counter for them
+ */
+ if (did_some_progress && order <= PAGE_ALLOC_COSTLY_ORDER)
+ *no_progress_loops = 0;
+ else
+ (*no_progress_loops)++;
+
/*
* Make sure we converge to OOM if we cannot make any progress
* several times in the row.
*/
- if (no_progress_loops > MAX_RECLAIM_RETRIES)
+ if (*no_progress_loops > MAX_RECLAIM_RETRIES)
return false;
/*
unsigned long reclaimable;
available = reclaimable = zone_reclaimable_pages(zone);
- available -= DIV_ROUND_UP(no_progress_loops * available,
+ available -= DIV_ROUND_UP((*no_progress_loops) * available,
MAX_RECLAIM_RETRIES);
available += zone_page_state_snapshot(zone, NR_FREE_PAGES);
if (order > PAGE_ALLOC_COSTLY_ORDER && !(gfp_mask & __GFP_REPEAT))
goto nopage;
- /*
- * Costly allocations might have made a progress but this doesn't mean
- * their order will become available due to high fragmentation so
- * always increment the no progress counter for them
- */
- if (did_some_progress && order <= PAGE_ALLOC_COSTLY_ORDER)
- no_progress_loops = 0;
- else
- no_progress_loops++;
-
if (should_reclaim_retry(gfp_mask, order, ac, alloc_flags,
- did_some_progress > 0, no_progress_loops))
+ did_some_progress > 0, &no_progress_loops))
goto retry;
/*