Drop a reference instead of directly calling the framebuffer .destroy()
callback at fbdev free time. This is necessary to make sure the object
isn't destroyed if anyone else still has a reference.
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
if (fbdev->fb) {
drm_framebuffer_unregister_private(&fbdev->fb->base);
- tegra_fb_destroy(&fbdev->fb->base);
+ drm_framebuffer_remove(&fbdev->fb->base);
}
drm_fb_helper_fini(&fbdev->base);