Delete the few remaining unnecessary calls to memset(0) after a call to
kzalloc().
Signed-off-by: Robert P. J. Day <rpjday@mindspring.com>
Cc: Andi Kleen <ak@suse.de>
Cc: Dmitry Torokhov <dtor@mail.ru>
Cc: Adam Belay <ambx1@neo.rr.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
b = kzalloc(sizeof(struct threshold_block), GFP_KERNEL);
if (!b)
return -ENOMEM;
- memset(b, 0, sizeof(struct threshold_block));
b->block = block;
b->bank = bank;
err = -ENOMEM;
goto out;
}
- memset(b, 0, sizeof(struct threshold_bank));
kobject_set_name(&b->kobj, "threshold_bank%i", bank);
b->kobj.parent = &per_cpu(device_mce, cpu).kobj;
return -ENOMEM;
}
- memset(ns558, 0, sizeof(struct ns558));
ns558->io = io;
ns558->size = 1 << i;
ns558->gameport = port;
dev_id = kzalloc(sizeof (struct pnp_id), GFP_KERNEL);
if (!dev_id)
return NULL;
- memset(dev_id, 0, sizeof(struct pnp_id));
pnpid32_to_pnpid(p[1] | p[2] << 8 | p[3] << 16 | p[4] << 24,id);
memcpy(&dev_id->id, id, 7);
pnp_add_id(dev_id, dev);