We must not use any information in the passed var besides xoffset,
yoffset and vmode as otherwise applications might abuse it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
{
struct pm2fb_par *p = info->par;
u32 base;
- u32 depth = (var->bits_per_pixel + 7) & ~7;
- u32 xres = (var->xres + 31) & ~31;
+ u32 depth = (info->var.bits_per_pixel + 7) & ~7;
+ u32 xres = (info->var.xres + 31) & ~31;
depth = (depth > 32) ? 32 : depth;
base = to3264(var->yoffset * xres + var->xoffset, depth, 1);