Instead of just enabling the settings that were disabled in the 1st
loop, it's simpler to recall pinctrl_select_state with the old state.
Signed-off-by: Richard Genoud <richard.genoud@gmail.com>
Reviewed-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Linus Walleij <linus.walleij@linaro.org>
pinmux_disable_setting(setting2);
}
- if (old_state) {
- list_for_each_entry(setting, &old_state->settings, node) {
- bool found = false;
- if (setting->type != PIN_MAP_TYPE_MUX_GROUP)
- continue;
- list_for_each_entry(setting2, &state->settings, node) {
- if (setting2->type != PIN_MAP_TYPE_MUX_GROUP)
- continue;
- if (setting2->data.mux.group ==
- setting->data.mux.group) {
- found = true;
- break;
- }
- }
- if (!found)
- pinmux_enable_setting(setting);
- }
- }
+ /* There's no infinite recursive loop here because p->state is NULL */
+ if (old_state)
+ pinctrl_select_state_locked(p, old_state);
- p->state = old_state;
return ret;
}