#ifdef CONFIG_DEBUG_FS
static void a3xx_show(struct msm_gpu *gpu, struct seq_file *m)
{
+ struct drm_device *dev = gpu->dev;
int i;
adreno_show(gpu, m);
+
+ mutex_lock(&dev->struct_mutex);
+
+ gpu->funcs->pm_resume(gpu);
+
seq_printf(m, "status: %08x\n",
gpu_read(gpu, REG_A3XX_RBBM_STATUS));
seq_printf(m, "IO:R %08x %08x\n", addr<<2, val);
}
}
+
+ gpu->funcs->pm_suspend(gpu);
+
+ mutex_unlock(&dev->struct_mutex);
}
#endif
int msm_gpu_pm_resume(struct msm_gpu *gpu)
{
+ struct drm_device *dev = gpu->dev;
int ret;
- DBG("%s", gpu->name);
+ DBG("%s: active_cnt=%d", gpu->name, gpu->active_cnt);
+
+ WARN_ON(!mutex_is_locked(&dev->struct_mutex));
+
+ if (gpu->active_cnt++ > 0)
+ return 0;
+
+ if (WARN_ON(gpu->active_cnt <= 0))
+ return -EINVAL;
ret = enable_pwrrail(gpu);
if (ret)
int msm_gpu_pm_suspend(struct msm_gpu *gpu)
{
+ struct drm_device *dev = gpu->dev;
int ret;
- DBG("%s", gpu->name);
+ DBG("%s: active_cnt=%d", gpu->name, gpu->active_cnt);
+
+ WARN_ON(!mutex_is_locked(&dev->struct_mutex));
+
+ if (--gpu->active_cnt > 0)
+ return 0;
+
+ if (WARN_ON(gpu->active_cnt < 0))
+ return -EINVAL;
ret = disable_axi(gpu);
if (ret)
return 0;
}
+/*
+ * Inactivity detection (for suspend):
+ */
+
+static void inactive_worker(struct work_struct *work)
+{
+ struct msm_gpu *gpu = container_of(work, struct msm_gpu, inactive_work);
+ struct drm_device *dev = gpu->dev;
+
+ if (gpu->inactive)
+ return;
+
+ DBG("%s: inactive!\n", gpu->name);
+ mutex_lock(&dev->struct_mutex);
+ if (!(msm_gpu_active(gpu) || gpu->inactive)) {
+ disable_axi(gpu);
+ disable_clk(gpu);
+ gpu->inactive = true;
+ }
+ mutex_unlock(&dev->struct_mutex);
+}
+
+static void inactive_handler(unsigned long data)
+{
+ struct msm_gpu *gpu = (struct msm_gpu *)data;
+ struct msm_drm_private *priv = gpu->dev->dev_private;
+
+ queue_work(priv->wq, &gpu->inactive_work);
+}
+
+/* cancel inactive timer and make sure we are awake: */
+static void inactive_cancel(struct msm_gpu *gpu)
+{
+ DBG("%s", gpu->name);
+ del_timer(&gpu->inactive_timer);
+ if (gpu->inactive) {
+ enable_clk(gpu);
+ enable_axi(gpu);
+ gpu->inactive = false;
+ }
+}
+
+static void inactive_start(struct msm_gpu *gpu)
+{
+ DBG("%s", gpu->name);
+ mod_timer(&gpu->inactive_timer,
+ round_jiffies_up(jiffies + DRM_MSM_INACTIVE_JIFFIES));
+}
+
/*
* Hangcheck detection for locked gpu:
*/
dev_err(dev->dev, "%s: hangcheck recover!\n", gpu->name);
mutex_lock(&dev->struct_mutex);
- gpu->funcs->recover(gpu);
+ if (msm_gpu_active(gpu)) {
+ inactive_cancel(gpu);
+ gpu->funcs->recover(gpu);
+ }
mutex_unlock(&dev->struct_mutex);
msm_gpu_retire(gpu);
}
mutex_unlock(&dev->struct_mutex);
+
+ if (!msm_gpu_active(gpu))
+ inactive_start(gpu);
}
/* call from irq handler to schedule work to retire bo's */
gpu->submitted_fence = submit->fence;
+ inactive_cancel(gpu);
+
ret = gpu->funcs->submit(gpu, submit, ctx);
priv->lastctx = ctx;
gpu->dev = drm;
gpu->funcs = funcs;
gpu->name = name;
+ gpu->inactive = true;
INIT_LIST_HEAD(&gpu->active_list);
INIT_WORK(&gpu->retire_work, retire_worker);
+ INIT_WORK(&gpu->inactive_work, inactive_worker);
INIT_WORK(&gpu->recover_work, recover_worker);
+ setup_timer(&gpu->inactive_timer, inactive_handler,
+ (unsigned long)gpu);
setup_timer(&gpu->hangcheck_timer, hangcheck_handler,
(unsigned long)gpu);
uint32_t submitted_fence;
+ /* is gpu powered/active? */
+ int active_cnt;
+ bool inactive;
+
/* worker for handling active-list retiring: */
struct work_struct retire_work;
uint32_t bsc;
#endif
- /* Hang Detction: */
+ /* Hang and Inactivity Detection:
+ */
+#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
+#define DRM_MSM_INACTIVE_JIFFIES msecs_to_jiffies(DRM_MSM_INACTIVE_PERIOD)
+ struct timer_list inactive_timer;
+ struct work_struct inactive_work;
#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
struct timer_list hangcheck_timer;
struct work_struct recover_work;
};
+static inline bool msm_gpu_active(struct msm_gpu *gpu)
+{
+ return gpu->submitted_fence > gpu->funcs->last_fence(gpu);
+}
+
static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
{
msm_writel(data, gpu->mmio + (reg << 2));