<entry>Selects a color effect. Possible values for
<constant>enum v4l2_colorfx</constant> are:
<constant>V4L2_COLORFX_NONE</constant> (0),
-<constant>V4L2_COLORFX_BW</constant> (1) and
-<constant>V4L2_COLORFX_SEPIA</constant> (2).</entry>
+<constant>V4L2_COLORFX_BW</constant> (1),
+<constant>V4L2_COLORFX_SEPIA</constant> (2),
+<constant>V4L2_COLORFX_NEGATIVE</constant> (3),
+<constant>V4L2_COLORFX_EMBOSS</constant> (4),
+<constant>V4L2_COLORFX_SKETCH</constant> (5),
+<constant>V4L2_COLORFX_SKY_BLUE</constant> (6),
+<constant>V4L2_COLORFX_GRASS_GREEN</constant> (7),
+<constant>V4L2_COLORFX_SKIN_WHITEN</constant> (8) and
+<constant>V4L2_COLORFX_VIVID</constant> (9).</entry>
</row>
<row>
<entry><constant>V4L2_CID_ROTATE</constant></entry>
V4L2_COLORFX_NONE = 0,
V4L2_COLORFX_BW = 1,
V4L2_COLORFX_SEPIA = 2,
+ V4L2_COLORFX_NEGATIVE = 3,
+ V4L2_COLORFX_EMBOSS = 4,
+ V4L2_COLORFX_SKETCH = 5,
+ V4L2_COLORFX_SKY_BLUE = 6,
+ V4L2_COLORFX_GRASS_GREEN = 7,
+ V4L2_COLORFX_SKIN_WHITEN = 8,
+ V4L2_COLORFX_VIVID = 9.
};
#define V4L2_CID_AUTOBRIGHTNESS (V4L2_CID_BASE+32)
#define V4L2_CID_BAND_STOP_FILTER (V4L2_CID_BASE+33)
"None",
"Black & White",
"Sepia",
+ "Negative",
+ "Emboss",
+ "Sketch",
+ "Sky blue",
+ "Grass green",
+ "Skin whiten",
+ "Vivid",
NULL
};
static const char *tune_preemphasis[] = {
V4L2_COLORFX_NONE = 0,
V4L2_COLORFX_BW = 1,
V4L2_COLORFX_SEPIA = 2,
+ V4L2_COLORFX_NEGATIVE = 3,
+ V4L2_COLORFX_EMBOSS = 4,
+ V4L2_COLORFX_SKETCH = 5,
+ V4L2_COLORFX_SKY_BLUE = 6,
+ V4L2_COLORFX_GRASS_GREEN = 7,
+ V4L2_COLORFX_SKIN_WHITEN = 8,
+ V4L2_COLORFX_VIVID = 9,
};
#define V4L2_CID_AUTOBRIGHTNESS (V4L2_CID_BASE+32)
#define V4L2_CID_BAND_STOP_FILTER (V4L2_CID_BASE+33)