* set of these objects.
*
* Fences are used to detile GTT memory mappings. They're also connected to the
- * hardware frontbuffer render tracking and hence interract with frontbuffer
- * conmpression. Furthermore on older platforms fences are required for tiled
+ * hardware frontbuffer render tracking and hence interact with frontbuffer
+ * compression. Furthermore on older platforms fences are required for tiled
* objects used by the display engine. They can also be used by the render
* engine - they're required for blitter commands and are optional for render
* commands. But on gen4+ both display (with the exception of fbc) and rendering
*
* Finally note that because fences are such a restricted resource they're
* dynamically associated with objects. Furthermore fence state is committed to
- * the hardware lazily to avoid unecessary stalls on gen2/3. Therefore code must
- * explictly call i915_gem_object_get_fence() to synchronize fencing status
+ * the hardware lazily to avoid unnecessary stalls on gen2/3. Therefore code must
+ * explicitly call i915_gem_object_get_fence() to synchronize fencing status
* for cpu access. Also note that some code wants an unfenced view, for those
* cases the fence can be removed forcefully with i915_gem_object_put_fence().
*
* required.
*
* When bit 17 is XORed in, we simply refuse to tile at all. Bit
- * 17 is not just a page offset, so as we page an objet out and back in,
+ * 17 is not just a page offset, so as we page an object out and back in,
* individual pages in it will have different bit 17 addresses, resulting in
* each 64 bytes being swapped with its neighbor!
*