[ Upstream commit
e88230a3744a71a0b5ecfb45e08ddfe1c884e50d ]
The plane buffer address/stride/height was incorrectly updated in the
plane_atomic_update operation instead of the vsync irq.
This patch delays this operation in the vsync irq along with the
other plane delayed setup.
This issue was masked using legacy framebuffer and X11 modesetting, but
is clearly visible using gbm rendering when buffer is submitted late after
vblank, like using software decoding and OpenGL rendering in Kodi.
With this patch, tearing and other artifacts disappears completely.
Cc: Michal Lazo <michal.lazo@gmail.com>
Fixes:
bbbe775ec5b5 ("drm: Add support for Amlogic Meson Graphic Controller")
Signed-off-by: Neil Armstrong <narmstrong@baylibre.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/1518689976-23292-1-git-send-email-narmstrong@baylibre.com
Signed-off-by: Sasha Levin <alexander.levin@microsoft.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
#include "meson_venc.h"
#include "meson_vpp.h"
#include "meson_viu.h"
+#include "meson_canvas.h"
#include "meson_registers.h"
/* CRTC definition */
} else
meson_vpp_disable_interlace_vscaler_osd1(priv);
+ meson_canvas_setup(priv, MESON_CANVAS_ID_OSD1,
+ priv->viu.osd1_addr, priv->viu.osd1_stride,
+ priv->viu.osd1_height, MESON_CANVAS_WRAP_NONE,
+ MESON_CANVAS_BLKMODE_LINEAR);
+
/* Enable OSD1 */
writel_bits_relaxed(VPP_OSD1_POSTBLEND, VPP_OSD1_POSTBLEND,
priv->io_base + _REG(VPP_MISC));
bool osd1_commit;
uint32_t osd1_ctrl_stat;
uint32_t osd1_blk0_cfg[5];
+ uint32_t osd1_addr;
+ uint32_t osd1_stride;
+ uint32_t osd1_height;
} viu;
struct {
/* Update Canvas with buffer address */
gem = drm_fb_cma_get_gem_obj(fb, 0);
- meson_canvas_setup(priv, MESON_CANVAS_ID_OSD1,
- gem->paddr, fb->pitches[0],
- fb->height, MESON_CANVAS_WRAP_NONE,
- MESON_CANVAS_BLKMODE_LINEAR);
+ priv->viu.osd1_addr = gem->paddr;
+ priv->viu.osd1_stride = fb->pitches[0];
+ priv->viu.osd1_height = fb->height;
spin_unlock_irqrestore(&priv->drm->event_lock, flags);
}