* manager_mutex to avoid changing binding state while
* create_worker() is in progress.
*/
- POOL_MANAGE_WORKERS = 1 << 0, /* need to manage workers */
POOL_DISASSOCIATED = 1 << 2, /* cpu can't serve workers */
POOL_FREEZING = 1 << 3, /* freeze in progress */
return need_more_worker(pool) && !may_start_working(pool);
}
-/* Do I need to be the manager? */
-static bool need_to_manage_workers(struct worker_pool *pool)
-{
- return need_to_create_worker(pool) ||
- (pool->flags & POOL_MANAGE_WORKERS);
-}
-
/* Do we have too many workers and should some go away? */
static bool too_many_workers(struct worker_pool *pool)
{
spin_lock_irq(&pool->lock);
- if (too_many_workers(pool)) {
+ while (too_many_workers(pool)) {
struct worker *worker;
unsigned long expires;
worker = list_entry(pool->idle_list.prev, struct worker, entry);
expires = worker->last_active + IDLE_WORKER_TIMEOUT;
- if (time_before(jiffies, expires))
+ if (time_before(jiffies, expires)) {
mod_timer(&pool->idle_timer, expires);
- else {
- /* it's been idle for too long, wake up manager */
- pool->flags |= POOL_MANAGE_WORKERS;
- wake_up_worker(pool);
+ break;
}
+
+ destroy_worker(worker);
}
spin_unlock_irq(&pool->lock);
return true;
}
-/**
- * maybe_destroy_worker - destroy workers which have been idle for a while
- * @pool: pool to destroy workers for
- *
- * Destroy @pool workers which have been idle for longer than
- * IDLE_WORKER_TIMEOUT.
- *
- * LOCKING:
- * spin_lock_irq(pool->lock) which may be released and regrabbed
- * multiple times. Called only from manager.
- *
- * Return:
- * %false if no action was taken and pool->lock stayed locked, %true
- * otherwise.
- */
-static bool maybe_destroy_workers(struct worker_pool *pool)
-{
- bool ret = false;
-
- while (too_many_workers(pool)) {
- struct worker *worker;
- unsigned long expires;
-
- worker = list_entry(pool->idle_list.prev, struct worker, entry);
- expires = worker->last_active + IDLE_WORKER_TIMEOUT;
-
- if (time_before(jiffies, expires)) {
- mod_timer(&pool->idle_timer, expires);
- break;
- }
-
- destroy_worker(worker);
- ret = true;
- }
-
- return ret;
-}
-
/**
* manage_workers - manage worker pool
* @worker: self
ret = true;
}
- pool->flags &= ~POOL_MANAGE_WORKERS;
-
- /*
- * Destroy and then create so that may_start_working() is true
- * on return.
- */
- ret |= maybe_destroy_workers(pool);
ret |= maybe_create_worker(pool);
mutex_unlock(&pool->manager_mutex);
worker_set_flags(worker, WORKER_PREP, false);
sleep:
- if (unlikely(need_to_manage_workers(pool)) && manage_workers(worker))
- goto recheck;
-
/*
* pool->lock is held and there's no work to process and no need to
* manage, sleep. Workers are woken up only while holding